Quote Originally Posted by Aravell View Post
As for FL being as balanced as possible, if you want to get rid of the overperforming pre-mades, the underperforming people would need to be cut out too. If you want the best balance, you'd need to cut off the bottom if you cut off the top.
Haha I hope people know they're gonna lose more then they win in a team match, for the most part. You're correct in that premades have no obligation to make sure the opponent teams have a good and fun match. Thankfully I don't think the petition for the good and fun aspect is to other players, rather to SE themselves.

I agree that there is a large skill disparity between veteran pvpers and green pvpers. In the name of balance, and everyone having at least a [/B]semblance[/B] if a good time, a couple things could happen:

- Separate queues for premades and solo queue players. I already gave my 2 cents on that in this thread, but without additional information I do not know if that kills the que.

- An ELO system to keep the skill ranges in line with one another. I see this eventually leading to people "smurfing" the ELO system, which brings us back to square one.

- Another potential solution I can't think of right now.

Quote Originally Posted by Aravell View Post
It kind of looks like people have forgotten what PvP is. Everyone wants to win, no one wants to lose. The pre-mades are just maximising their chances of winning, anyone can do the same, they're not being disruptive, they're not being mean-spirited, they're just trying to win. Nothing they're doing is illegal, their only obligation is to win for their team, there is no obligation to make sure the opponent teams have a good and fun match.
While I agree that each team should do what they need to do to win, I do take an issue when the actions of a few really start to impact the many in more ways then just a win or a loss. Anecdotally, I have heard/ read stories of premade teammates who find the game less engaging when a premade steamrolls without any true contest, less engaging for the enemies who have to play them. That's not to say I dislike coordination. Shot callers also have an outspoken effect on a match, especially if they are talented shot callers. The way they change a match and involve their team in a process feels more engaging then a coordinated premade attaining outspoken results compared to their teammates.

Regardless of anything else, the last thing I want is for the ques to be separated. I play solo quite a bit, but that doesn't mean I don't duo - quad que. This is an MMO afterall, and reducing everything down to a solo que would be a travesty.