Haha I hope people know they're gonna lose more then they win in a team match, for the most part. You're correct in that premades have no obligation to make sure the opponent teams have a good and fun match. Thankfully I don't think the petition for the good and fun aspect is to other players, rather to SE themselves.
I agree that there is a large skill disparity between veteran pvpers and green pvpers. In the name of balance, and everyone having at least a [/B]semblance[/B] if a good time, a couple things could happen:
- Separate queues for premades and solo queue players. I already gave my 2 cents on that in this thread, but without additional information I do not know if that kills the que.
- An ELO system to keep the skill ranges in line with one another. I see this eventually leading to people "smurfing" the ELO system, which brings us back to square one.
- Another potential solution I can't think of right now.
While I agree that each team should do what they need to do to win, I do take an issue when the actions of a few really start to impact the many in more ways then just a win or a loss. Anecdotally, I have heard/ read stories of premade teammates who find the game less engaging when a premade steamrolls without any true contest, less engaging for the enemies who have to play them. That's not to say I dislike coordination. Shot callers also have an outspoken effect on a match, especially if they are talented shot callers. The way they change a match and involve their team in a process feels more engaging then a coordinated premade attaining outspoken results compared to their teammates.
Regardless of anything else, the last thing I want is for the ques to be separated. I play solo quite a bit, but that doesn't mean I don't duo - quad que. This is an MMO afterall, and reducing everything down to a solo que would be a travesty.


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