Quote Originally Posted by Mawlzy View Post
Probably worth noting that the only people who have definitive stats on this are SQEX themselves. They can determine unequivocally:

The impact of premades on team win-rates
The win-rates of premades overall
The win-rates of premades as a function of composition

My strong suspicion is that if they take the trouble to analyze such data, the problems will leap out at them like a burst of synchronized LBs.
and then they'll do what? I don't expect them to block premades, and I wouldn't want them to block premades, either. So fine- what about adjusting the algorithm so that specific premades can't enter? Well, the counter-argument to that is (1) unless it's coded in that nothing blocks anyone from changing once they're inside- so someone in that pre-made could just change roles anyway and (2) there's nothing to block someone at any time from changing to a more needed role in an
alliance , but people frequently don't (and thanks to those of you who do)- so why penalize premade compositions?

In addition. let's say that having a premade does have a statistical advantage. I expect that - yes, it does, it would be interesting to know just how big it is, it likely varies according to the premade, and isn't just based upon a specific composition by job, I would hope Square also takes specific players so that player experience could also be analyzed (win rates, number of FL matches, years, whatever).