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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    I want to put forward a general question here:

    Do you guys realise that the people who play in pre-mades aren't purely people who want to stomp teams and get easy wins? Casual players are very likely to play in pre-mades because they don't like PvP and only play with friends. Your solution would force casual players or new players being introduced into PvP by a friend to get stomped repeatedly by these pre-mades that you say are a problem, causing them to quit PvP, losing us new players.

    So it's fine as long as you don't have to see the pre-mades, right?
    Yes, am aware, although why someone who doesn't like PvP would play PvP with or without friends puzzles me. And if they do decide to play, they can't get stomped by premades if there are no premades.

    Obviously I don't want to remove people's opportunity to play with friends, hence dual queues.
    (0)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Obviously I don't want to remove people's opportunity to play with friends, hence dual queues.
    And if people do decide to play with friends, what do they get? Ah yes, they get to wait in a longer queue just to get stomped by the pre-mades that everyone claims are a problem when they get a match. This is basically just pushing the problem that people have off to somewhere else that they don't plan to go.
    (0)

  3. #3
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aravell View Post
    And if people do decide to play with friends, what do they get? Ah yes, they get to wait in a longer queue just to get stomped by the pre-mades that everyone claims are a problem when they get a match. This is basically just pushing the problem that people have off to somewhere else that they don't plan to go.
    Quote Originally Posted by Aravell View Post
    Yes, and you don't see the problem with putting the casual 'play for fun' pre-mades permanently in the same queue as the 'meta comp and voice comms' pre-mades?


    Other alternatives would be better, naturally. This isn't a single issue, but lots of smaller ones. It's not solely because players can play together as a party with friends that this issue comes about. It contributes, definitely, but there are other factors at play.

    It's something which needs to be fixed somehow, but finding a solution will not be easy.
    (1)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    And if people do decide to play with friends, what do they get? Ah yes, they get to wait in a longer queue just to get stomped by the pre-mades that everyone claims are a problem when they get a match. This is basically just pushing the problem that people have off to somewhere else that they don't plan to go.
    You're creating a hypothetical that may be problematic for a small number of players, whereas I'm attempting to address one that is poisoning the entire mode.
    (2)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    You're creating a hypothetical that may be problematic for a small number of players, whereas I'm attempting to address one that is poisoning the entire mode.
    Clearly it's not poisoning the entire mode. I and several others have never had much issue with this supposed pre-made problem.

    Does it happen? Sure it does. Is it a problem everywhere? Not at all.

    Calling pre-mades a poison upon the entire mode is an exaggeration. And before you deflect and call me one of the pre-mades, I only queue solo, been doing it since FL began, will continue to queue solo.
    (1)

  6. #6
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aravell View Post
    I want to put forward a general question here:

    Do you guys realise that the people who play in pre-mades aren't purely people who want to stomp teams and get easy wins? Casual players are very likely to play in pre-mades because they don't like PvP and only play with friends. Your solution would force casual players or new players being introduced into PvP by a friend to get stomped repeatedly by these pre-mades that you say are a problem, causing them to quit PvP, losing us new players.

    So it's fine as long as you don't have to see the pre-mades, right?
    I'm far too lazy to write this out again so...

    Quote Originally Posted by Scintilla View Post
    There's a whole world of difference between 'playing with friends' and forming voice-coordinated teams with the sole intention of controlling the game to the point where opposing teams have to form a silent alliance to focus them down, with one random team practically forfeiting the match for the sake of the other.

    I play with friends. We queue together to be on the same team, but aside from that we play separately. My support/coordination with my friends is no different to that of random players on the team. Our competition remains between each other, comparing scores at the end. These premade teams are totally different, taking heavy advantage of the fact that they have a pre-arranged team which many players may not have (PvP isn't exactly a highly popular part of the game and matters like this contribute to that) and using voice chat to reach a level of coordination which cannot be replicated within a random team.
    (3)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Scintilla View Post
    I'm far too lazy to write this out again so...
    Yes, and you don't see the problem with putting the casual 'play for fun' pre-mades permanently in the same queue as the 'meta comp and voice comms' pre-mades?
    (0)

  8. #8
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Splitting up premade and casual is bad, there wouldn't be enough people in premade queues to start a match. The majority of players are casual who play for the daily exp roulette or to get an achievement, they don't play to tryhard PvP. If you want to kill premades completely that is the way. (After removing GC allegiance, 8man premades, adding forced freelancer - it would be the final nail in the coffin of any premade PvP mode you could play with your friends). A solution would be to implement 24 mode back, making it solo only, or premade only - but the biggest thing the devs seem to be concerned about are the perceived active state of PvP - no matter how good or bad the gameplay is - "people play it - so it must be good?!". In the past the bigger problem was to even get a single 24players match after queueing 1hr during prime time. So that concern was valid to some degree.

    The other issue I saw here was BattleHigh. What I see in frontline matches is that a premade tries to hide around a corner, pop out with salted earth and directly LB+AoE. In old frontline this was preventable as you saw BattleHigh5 targets on the map and minimap. If you ask me this should come back, the same way killing these targets should net you more points than just 5.

    But in the end these will be bandaids. CC and FL don't really work well together with the same skillset, as is made obvious by a few annoying abilities that have a lot of impact in fl, but are more useless in CC. For a better PvP mode we would need skill customization or different sets of skilltrees. I don't think unlimited sprint and so much selfheal is needed in frontline. Maybe DutyActions in PvP should get a usage for more uniqueness in frontline, similar how Criterion Dungeons have them.

    Btw the Field Commander coat is still not dyeable, maybe a NPC to exchange/upgrade it? Shatter is a boring PvE map. Borderlands Ruins and Astragalos are forgotten, it feels abandoned. Hidden Gorge is not incentivized. The only good maps to play on is Onsal and to a degree Seal Rock. Maps with Z-Axis were either taken out or revamped - instead to fix 1 ability of DRK that uses height to kill opponents by fall dmg... Just to grasp that thought process...

    Players want more regular adjustments, they don't want to wait 1 addon for something to happen, only for it to restart from scratch another time. The feedback is often good, instead of polishing a system why revamp it again every addon? Because of new max lvl skills that are forced into it? Then add more skills overall, so it doesn't impact the existing gameplay as much.
    (7)

  9. #9
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Square enix does not care, never did, never will. suck it up and stop playing.
    (0)

  10. #10
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    well the premades are at it again in seal rock seize
    must have done 3 4 or 5 games in a row to end up against the same team
    this is not fun

    again in shatter way to ruin frontline for us premade tryhards seriously them"skills" are not impressing anyone
    break or disable their"queue sync" thingy and we wont see those guys probably
    (3)
    Last edited by AriannaStormwake; 01-07-2024 at 12:31 AM.

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