Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57

Hybrid View

  1. #1
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    48
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Part of the issue with DRG + DRK is the general lack of player skill. I think with the change where DRG LB's now appear red things may get slightly better (yeah right!). I'm more disappointed that there aren't other combos in the game like it to diversify it a bit. Ideally, moves get different properties in frontlines and more jobs can synergize in this way.

    The lack of updates for the mode for several patches has been severely disappointing. I thought the last set of frontline specific adjustments all made sense, they just didn't take it far enough and missed some things (AST).

    I think randomness is necessary for how the playerbase plays this mode, which is full of casual players using no comms whatsoever. If you consider the least random of all the maps (Shatter), it features the largest steamrolls when premades are involved. Of course there are other reasons why this is the case, but the general symmetry and predictable flow of the match means that once you are ahead you generally do not need to take risks which is why the best strategy for that mode is to ignore ice for the first part of the game and just focus on battle high. I find it funny that the super esports competitive mode Crystalline Conflict has more map gimmicks than the more casual mode with mostly roulette players in Frontline.
    (7)

  2. #2
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Miki_L View Post
    I think randomness is necessary for how the playerbase plays this mode, which is full of casual players using no comms whatsoever.
    I will admit, the way objectives are designed currently does make sense for the 3-team design. I imagine it's harder to justify perpetually-static, symmetric objectives when you have to consider the presence of an odd number of participants on an asymmetrical map.

    Personally, I just feel the adherence to the 3-team design lends to a lot of problems that might otherwise not exist, and is extremely frustrating to play around.
    (0)

  3. #3
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Themarvin View Post
    In short it takes next to no skill to do other than stacking upon the right character and that is it, its done with marks... and spamming macros in alliance chat... no it does not require and skill than to feed on others greed and will for a cheap win.

    And that is all what can be said about it really, it makes the gameplay boring, it may be fun the first 3-4 times... but it goes down hill from there.
    We all hate premades but let’s be fair.

    If you’ve played DRK you probably know that you’re already #1 target to kill wherever you go, hell sometimes you get marked within the enemy alliance despite you not making some real threat, Even if you got nothing to do with premades thanks to the meta. the ability to go in from a blind spot while dealing with so much CC to throw Salted Earth in a good spot is too much, let alone getting out of that mess alive (because for some reason people focus on the DRK and not the DRG/AST who’re doing the killing). having to utilise Guard, Purify, heals and TBN during that short period of time requires skill, and frankly not everyone can do it easily.

    Seriously, if a premade succeeded in causing so much in a single match that’s a whole alliance issue not a premade issue.
    (2)

  4. #4
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,084
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by IvoryBadge View Post
    We all hate premades but let’s be fair.

    If you’ve played DRK you probably know that you’re already #1 target to kill wherever you go, hell sometimes you get marked within the enemy alliance despite you not making some real threat, Even if you got nothing to do with premades thanks to the meta. the ability to go in from a blind spot while dealing with so much CC to throw Salted Earth in a good spot is too much, let alone getting out of that mess alive (because for some reason people focus on the DRK and not the DRG/AST who’re doing the killing). having to utilise Guard, Purify, heals and TBN during that short period of time requires skill, and frankly not everyone can do it easily.

    Seriously, if a premade succeeded in causing so much in a single match that’s a whole alliance issue not a premade issue.
    The only thing that takes skill with that combination is beating it, and that is actually all you can say about that.. the death tank combo in a figure of speech, takes no skill, just spamming macros to keep people about.
    (1)

  5. #5
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    I've been on teams with no DRK/DRG/AST players on them against teams with plenty and still won, often with little communication. It's not just "job do big damage in one button, job win". Maybe be a better contribution to your team by learning what your preferred job to play is best at. I've been playing BRD exclusively in Frontlines lately, staying with my team and keeping them buffed, as well as pinning down DRKs and DRGs for my team to mob. I often end with Battle High V and top assists, with little to no deaths. I've also noticed a higher winrate lately after playing only BRD. It's not all Do Big Damage.

    It is annoying to just go up against the same jobs all the time, but they're easily countered. Figure it out.
    (0)

  6. #6
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    641
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I just learned to not care.. That's how l deal with it, but l do hope aoe skills get capped at 5 targets
    (7)

  7. #7
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    692
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Let's address the elephant in the room. The problem is Battle High, not premades or meta comps. It's once those things have battle high, they become unstoppable wrecking balls.
    (6)
    99.99% chance probably a Titanman alt

  8. #8
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    673
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bonoki View Post
    Let's address the elephant in the room. The problem is Battle High, not premades or meta comps. It's once those things have battle high, they become unstoppable wrecking balls.
    True. Battle High is extremely potent. Getting +50% extra damage and +50% extra healing is massive. And that is the point of the current meta. To accumulate battle high. If a Dark Knight, Dragoon, and Astrologian kill four enemies, that can be an easy 8 points of battle bh or 40 bh if one person got all 4 kills, which at that point is BH2. So the next time they perform the same trick, its 20% more effective, then 30%, then for 40%, then finally 50%.
    (2)

  9. #9
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bonoki View Post
    Let's address the elephant in the room. The problem is Battle High, not premades or meta comps. It's once those things have battle high, they become unstoppable wrecking balls.
    Without BH then you could have a full party of unkillable DRKS.
    Some jobs depends of having Battle high to perform well (MCH/MNK/BLM) without BH I want to believe every match would end with almost no deaths
    (0)

  10. #10
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    673
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AnnRam View Post
    Without BH then you could have a full party of unkillable DRKS.
    Some jobs depends of having Battle high to perform well (MCH/MNK/BLM) without BH I want to believe every match would end with almost no deaths
    Or how about everyone has a trait in frontlines. Its the equivalent of battle high 5. After all why bother with pretense? Just like how your gear and materia used to matter in pvp, until they got rid of that and just streamlined that aspect because it previously created inbalanced teams.
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread