So the subject is primarily about Hamlet's First Stage, eh?

I can't blame you for feeling a bit bored about that, but the issue is more about drop-rates for it than anything. Let those who want to do the supply aspects of it do the supply aspects of it.

Overall I think the loot system in general for this game could use a bit of help, and I think most people can agree on that. There's too much that emphasis on repeat or compete, but there's no really steady progress on it. It wouldn't seem like a grind if rewards were easier and more consistent, but you'd have to collect them over time. And you can keep the 'grind' out of it by making each run variable to a certain degree, and offer differing rewards in them as well. You get your steady progress, get randomly 'rewarded' by something unique, but consumable to balance it, and you enjoy the game-play.

You can even make some of the consumable stuff a dependable drop that may encourage you to go just to farm that consumable.