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  1. #1
    Player
    freakingmayhem's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Professor Layton
    World
    Midgardsormr
    Main Class
    Dancer Lv 90

    Suggestion: improving the LOS targeting system *specifically for very tall enemies*

    There's an issue that I run into frequently in fights with certain very tall bosses, such as Anabaseios: The Tenth Circle, Abyssos: The Seventh Circle, or Abyssos: The Eight Circle (Savage) second half. Other tall bosses, such as those in The Abyssal Fracture are much less susceptible because the way they are positioned.

    If I attempt to use tab targeting to target a very tall enemy, it fails if I cannot currently see the 3D center point (horizontal and vertical) of the boss's model. This makes it very clunky to re-target the boss after performing actions on other party members during mechanics that take place inside of the boss's hitbox. Especially so if the mechanic (as almost all mechanics do) requires me to look at the floor at the same time.

    Of course, for mechanical reasons, I prefer to keep my camera facing as much towards the ground as possible rather than towards the vertical center of the boss's model, so that I can easily see floor and hitbox based mechanics. This means that I have to swing my camera upward (and then back down again) after every time I heal, mitigate, or teleport to another party member.

    All methods that require line of sight suffer from from this problem, such as d-pad left and right, confirm (X), tab (L1 or R1 with a cross hotbar activated).

    I know that there are methods that don't require line of sight and thus bypass this problem, such as using the assist target feature, /target <tt> or <f> or <lt>, enemy list (L1+up/down), or clicking directly on the enemy's model. However, in almost every other piece of content in the game, it's sufficient to retarget the enemy by simply looking at its hitbox and pressing tab, so in the like 1-in-300 fights where this happens, it feels very inconsistent and interferes with my muscle memory.

    I would really love to see some kind of change to line-of-sight targeting (or character setting, as I don't want to hinder anyone else's gameplay) that removes the need to be looking directly at the center of the target's model. It would be great if it worked by simply being able to see anywhere on its model, or at least something like the center 25%-50%, or if it checked whether you're able to see any point at which the 2D center point of its hitbox is drawn on a floor surface. (I suppose another possibly cleaner solution would be for the developers to implement individual fixes into the fights with extremely tall bosses.)

    From my experiences speaking to other players, this strikes me as an issue that not everyone is susceptible to either because of how they use their camera or which targeting options they use, and so I don't predict a very loud reception to this post, but I find it so immensely frustrating on a regular basis that I feel like I need to at least make a thread addressing it so that I know I've tried.
    (4)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    It is really annoying when the method you're most used to using on autopilot to acquire a target doesn't work. But I feel like that's part of knowing the fight script. In almost all cases I acquire my target with [G] or [\] as Target Nearest Enemy, and this of course fails in the same LOS conditions as [Tab] Cycle through enemies. So if I know I'm going to have to reacquire a very large target in a particular fight I'm already spamming [F] Target Focus Target or [Alt][G] Target Last Enemy before the boss becomes targetable again.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    It is really annoying when the method you're most used to using on autopilot to acquire a target doesn't work. But I feel like that's part of knowing the fight script. In almost all cases I acquire my target with [G] or [\] as Target Nearest Enemy, and this of course fails in the same LOS conditions as [Tab] Cycle through enemies. So if I know I'm going to have to reacquire a very large target in a particular fight I'm already spamming [F] Target Focus Target or [Alt][G] Target Last Enemy before the boss becomes targetable again.
    You re just trying to work around this obvious problem, auto target when using an action also doesnt work if the boss is too large and you can't see its middlepoint, you always have to swing your camera to the floor to get the boss targeted.
    It is not a big deal when you are dps or tanking because you do it maybe once, btu a healer has to switch targed a lot and then it is really clunky to target bosses when you can practically see the boss but the camera is not at the right angle to get the centerpoint of the boss.
    It is just another problem of tab targeting in this game thats needs to be adressed (even though it is minor)
    (0)

  4. #4
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    965
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Yeah I agree with this.

    We're farming Endsinger and I can't tab focus without moving my camera all the way down for it to actually click. Otherwise I'm not even targeting the boss.

    Would be nice if they lowered the target point a bit.
    (0)
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    I hope the devs are listening. We need the devs to please listen.