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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Each tank mitigates in largely identical ways. Yeah, paladin doesn't have a huge self barrier like DRK and GNB doesn't have immediate self heals like WAR but other than those, nearly every CD is just a defense bump. It would be an interesting thought experiment to think what would be fitting for each tank were they to all get new defensive kits. DRK could be all about personal barriers and debuffing targets to deal less damage. WAR could lean heavy into the "too angry to die" theme and have a ton of CD's that get more potent the lower your HP is.
    I will agree, tanks do need to be unique in the mitigation game, however, there is still only so much you can do as, at the end of the day, there is only so many ways to actually reduce damage.
    (1)

  2. #2
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Mikey_R View Post
    I will agree, tanks do need to be unique in the mitigation game, however, there is still only so much you can do as, at the end of the day, there is only so many ways to actually reduce damage.
    Right now its just shields and Raw mitigation, though.

    You could have the damage be mitigated by a large amount, but a % of it is dealt to you later as a DoT.
    You could shift some of the damage to another player as a healing absorption debuff.
    You could have reactive healing on yourself that activates after you take damage from an ability.

    I believe there are many creative ways to mitigate damage, and we should want for more than raw mitigation and shields.
    But overall, I think all tanks need to be very different from each other, as of right now they are just simple DPS with 4 abilities to take less damage and a lot of HP.
    (4)

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Yes. Absolutely. 100% would take stances back. Especially if it means we get unique job mechanics and playstyles in every tank again. They don't even need to bring enmity management back, just make sure that both stances are used during the fight and matter for your rotation.
    (4)

  4. #4
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Maybe not tank stance but stances in general are direly needed.
    (0)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I wouldn't be against it but the devs would have to accept that having a DPS stance means that tank's skill ceiling is maximizing its usage.
    Don't be slapping "can only be used in defense stance" to shit again.

    Its not happening.
    (1)

  6. #6
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Yes, stances need to comeback, but as long as they are all unique and interesting. If they are just "Increases damage by (any%)" forget it, I couldnt care less to turn it on.
    (4)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Even old stances were more unique than just a flat % damage increase, the offensive stances at least.
    (0)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No I am fine with the way they are right now. If anything I want Darkside aura to come back and PLD to get the button bloat trimmed up.
    (1)

  9. #9
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    By my measure, CBU3 seems to be removing most of the double-edged abilities, and it makes sense why: abilities with an upside and a downside are ripe to cause conflict between players with different mindsets about when/whether they should be used. FF14 goes out of its way to mitigate player conflict, so such elements are a no-brainer for them to get rid of.

    Personally, I don't think abilities that just change stats have much potential to be interesting, so I don't see any real loss.
    (1)

  10. #10
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    By my measure, CBU3 seems to be removing most of the double-edged abilities, and it makes sense why: abilities with an upside and a downside are ripe to cause conflict between players with different mindsets about when/whether they should be used. FF14 goes out of its way to mitigate player conflict, so such elements are a no-brainer for them to get rid of.

    Personally, I don't think abilities that just change stats have much potential to be interesting, so I don't see any real loss.
    In short: "no fun allowed."

    They didn't "just change stats", the closest it ever came to that was Tank stance, which gave 20% more mitigation in exchange for damage.

    Dps stances (primarily on Dark Knight and especially Warrior, hell even tank stance for also both DRK and WAR, despite being able to have both active on DRK) actually had some kit interaction and brought forth interesting job mechanics and gameplay (MP management on DRK. A slue of things on WAR). We lost most of what was fun in both mechanics and raw abilities in exchange for literally nothing, not "just stat changes".
    (7)
    Last edited by Zairava; 11-28-2023 at 10:11 AM. Reason: broadened WAR in the last bit

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