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  1. #1
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Just make dungeons in a way that l need to heal all the time... I want to play healer, not a green dps.
    (2)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eastwall View Post
    Just make dungeons in a way that l need to heal all the time... I want to play healer, not a green dps.
    It's a nice idea, but have you thought through what that actually entails?

    A run of the mill dungeon that requires us to actually make use of our kit and doesn't give us time to DPS would be pretty bonkers without a complete across the board rework of our entire healing kits.

    Again, don't get me wrong, I'd be all for it. I genuinely would love a slice of that. But every time I see this suggestion, I genuinely don't think that people appreciate just how much incoming damage it would take to actually force us to heal all the time *AND* how much of a knife edge it would be actually sustaining our MP through that.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sebazy View Post
    It's a nice idea, but have you thought through what that actually entails?

    A run of the mill dungeon that requires us to actually make use of our kit and doesn't give us time to DPS would be pretty bonkers without a complete across the board rework of our entire healing kits.

    Again, don't get me wrong, I'd be all for it. I genuinely would love a slice of that. But every time I see this suggestion, I genuinely don't think that people appreciate just how much incoming damage it would take to actually force us to heal all the time *AND* how much of a knife edge it would be actually sustaining our MP through that.
    I admit the reason l want that is my experience from playing other games. I guess l like more reactive healing. I maintain offensive buff, And when something goes wrong, l heal them. Depending on the fight, l adjust my utility skills to handle them.
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eastwall View Post
    Just make dungeons in a way that l need to heal all the time... I want to play healer, not a green dps.
    I think a nice compromise Is letting healers just gcd heal actively a lot more (I don't think healing 100% of the time would be fun either for me).
    I'm certainly one for healers Healing a lot more then current, as that actually makes optimising out DPS more fun for me rather then the 100% DPS uptime we got.

    I don't think Cleric stance would fix healer at all, they wouldn't simply use healing gcds... like they already dont, I feel like this would also just punish white mage for no reason compared to other healers.
    (3)