But that is, what dancer outfits are (at last in fantasy).
Allways wearing arabic/india skimpy clothes, where you see a lot of the body in combination of gold accessoires. Or, even wearing less.
Dancer are there to give the audience joy. And that outfits works perfect for that.
And, isnt only the artifact outfit from shb that kind of outfit? EW is allready very covered. And the normal stones and dungeon outfits are more sets for archer and gunner. Mean, mostly covered bodys.

Add a tempo wheel with sweet spots for different skills to deal amplified effects. Perhaps even make it so that continuous flow with the tempo gauge slightly boosts proc rates.

tl;dr: A way to add a DDR (Dance Dance Revolution ) mechanic to Dancer.
...Valid. How's this then... Let them gain access to the flourishing abilities right at the start. Any 4 button order of these abilities increases combo potency. Display like 4 steps in advance, 4 second input window for the current step. Pause it when using standard or technical step or improvisation. Flat % chance to proc fan dance on the all correct hits, 100% chance to proc on every 8th hit.
Allow people to make and share their own choreographed order of abilities (no simple repetitions allowed). That way they can do synchronization.
And let there be an endless combo counter for the looping sequence of that choreo. Let the proc chance for fan dance scale with different tiers of the combo count. Make it reset if you mess up.
At high tiers of combo, let a free fan dance periodically appear at half steps in the choreo.
Thematically, dancers enter a flow state through constant motion. I think constant motion, constant weaving, would be important.
Also out of pure selfishness, if two dancers pick each other for closed position, let them give each other fan dance procs.
Last edited by eldritchAvatar; 03-30-2024 at 04:16 AM. Reason: tl;dr
CLOSED POSITION. I want to use it at lvl 15, when group content begins. Why is it lvl 60? If I am a support-oriented job, why can't I support at low lvls in a game where roulettes constantly throw me into low lvl content??
AND why does it have a 30 second cooldown? Today the other Dancer and I cast Closed Position on the same person at the exact same time and some people got angry. I said I will fix it when the cd is over. We were already in combat so I wasted my 1st buff. And this happens ALL. THE. TIME! It should have a 5 sec cooldown or lower so we can fix this mistake faster. It makes no sense for this skill to have a 30 sec cd. This has been annoying me for years. :|
Professional lurker.
Closed Position not having a cooldown would also open up for more interesting optimization based on other job knowledge. Perhaps switching partners for the odd minute bursts could be an interesting gain. Probably not something most people do (just like most prefer to stick with regular BLM play), but something to look forward in mastering the job.CLOSED POSITION. I want to use it at lvl 15, when group content begins. Why is it lvl 60? If I am a support-oriented job, why can't I support at low lvls in a game where roulettes constantly throw me into low lvl content??
AND why does it have a 30 second cooldown? Today the other Dancer and I cast Closed Position on the same person at the exact same time and some people got angry. I said I will fix it when the cd is over. We were already in combat so I wasted my 1st buff. And this happens ALL. THE. TIME! It should have a 5 sec cooldown or lower so we can fix this mistake faster. It makes no sense for this skill to have a 30 sec cd. This has been annoying me for years. :|


I am mostly happy with DNC rotations as is. But I would like some of the procs to get a higher chance. Getting unlucky with procs makes DNC frustrating when nothing else is up for while. And I don't understand DNC balance at all. Because of the group buffs it's personal dps is lower, but rdps is also lowest of all dps classes. So what exactly does DNC gain from having group buffs? They only seem to exist to make DNC weaker for any content where it can't optimally use group buffs (PUG, <8 person group, solo stuff).
Last edited by aiqa; 02-20-2024 at 11:42 PM.
At the same time, it feels weird getting 'too lucky' in the burst windows because you may even leave with a Fan Dance or Saber Dance that didn't fit.I am mostly happy with DNC rotations as is. But I would like some of the procs to get a higher chance. Getting unlucky with procs makes DNC frustrating when nothing else is up for while. And I don't understand DNC balance at all. Because of the group buffs it's personal dps is lower, but rdps is also lowest of all dps classes. So what exactly does DNC gain from having group buffs? They only seem to exist to make DNC weaker for any content where it can't optimally use group buffs (PUG, <8 person group, solo stuff).
In fact, again I think about the question: What they can even get in Dawntrail with the burst slots already overwhelmed? It's safe to assume that every job is due to get at least one "new toy", and as it is it only leaves space for some niche super good utility like happened with SCH and expedient.


Yeah, with a bit of luck the burst windows is already filled with constant Sabre Dances. Any GCD ability for the burst windows added in DT has to be significantly stronger than Sabre Dance, and it would still feel bad have max Esprit and not use it. That doesn't happen every burst window of course. The perks of making everything RNG, even Esprit gains.At the same time, it feels weird getting 'too lucky' in the burst windows because you may even leave with a Fan Dance or Saber Dance that didn't fit.
In fact, again I think about the question: What they can even get in Dawntrail with the burst slots already overwhelmed? It's safe to assume that every job is due to get at least one "new toy", and as it is it only leaves space for some niche super good utility like happened with SCH and expedient.
And considering RNG. Isn't chance based effects usually a reason to make things stronger? Like crits add more overall damage than determination, because crits are chance based. And DNC (and BRD) is just one RNG after another. Where is the compensation for that?
Last edited by aiqa; 04-25-2024 at 07:26 PM.
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