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  1. #1
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    63
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100

    Samurai Deleted Action(s), Comeback of Ageha in 7.x or beyond?

    Hi Creative business unit III or Yoshi-P,

    I'm writing this thread because of reminiscence/nostalgia of 4.x Samurai deleted action(s) such as Ageha. I miss it and I want it back if possible(and I'm not too sure why it was removed in the first place back in 5.x/Shadowbringer, could it be button bloating?). Anyways it had a cool looking animation and the kenki generation of +10 and +250 potency was always super useful, Obviously now samurai kenki gauge management has becomes less strict meaning, you will always have enough kenki in no matter what situation you are in but yeah. Bring back Ageha please? Haha

    Thanks for reading

    Ageha description: https://ffxiv.gamerescape.com/wiki/Ageha#General

    Ageha Animation: https://youtu.be/fXTy7WLazNQ (Apologizes about the watermark on the video, I had to remove the text - 'Hagakure' on the video with an online free video watermark removal program, haha)
    (0)
    Last edited by SoloD007; 11-10-2023 at 02:29 PM. Reason: grammar error

  2. #2
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SoloD007 View Post
    ...
    If I am being honest, this skill is even less important than Kaiten (the removal of which was met with overwhelming opposition across EN and JP forums) to the kit, which is likely why it is gone. Situational "can use when target is < 20% hp for 10 kenki" when you already get excessive kenki due to lack of a second kenki spender means this is extremely unlikely to make the cut. Also let's see how long 20% hp lasts in savage. Is it like 2-3 minutes? You get 2-3 uses of this skill over an 8-11 minute fight to get a grand total of 20-30 kenki, translating to 1 shinten, and about 500 potency in total. To me that sounds like a waste of a button, but if that seems like a valid use case for you, then you might want to support an even more valid use case that Kaiten provided (which I see you have not, in the thread that someone painstakingly went to compile every Kaiten-supporting thread in).
    (1)
    Last edited by AsiTsurugi; 11-10-2023 at 03:25 PM.

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    All of the "deathblow" actions got scrapped. That'd be funny though if they brought Ageha instead of Kaiten.
    (3)

  4. #4
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    63
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AsiTsurugi View Post
    If I am being honest, this skill is even less important than Kaiten (the removal of which was met with overwhelming opposition across EN and JP forums) to the kit, which is likely why it is gone. Situational "can use when target is < 20% hp for 10 kenki" when you already get excessive kenki due to lack of a second kenki spender means this is extremely unlikely to make the cut. Also let's see how long 20% hp lasts in savage. Is it like 2-3 minutes? You get 2-3 uses of this skill over an 8-11 minute fight to get a grand total of 20-30 kenki, translating to 1 shinten, and about 500 potency in total. To me that sounds like a waste of a button, but if that seems like a valid use case for you, then you might want to support an even more valid use case that Kaiten provided (which I see you have not, in the thread that someone painstakingly went to compile every Kaiten-supporting thread in).
    Removal of Kaiten, doesn't bother me that much. Yes it's a great boost in damage yes, it feels good to hit the button but Ageha can also be re-worked so that it doesn't require the target to be below 20% HP to use it. But honestly, Kaiten advantage heavily on gear. People who have better ilvl gear or sub-stats benefit from kaiten the most, not saying Kaiten doesn't help everyone but some people get more than others. Therefore I can understand why JP players want it back as well as EN especially those who likes to min-max everything and aiming for orange/gold or pink parse. To me, I don't really miss it. Not that I didn't always use it in the past. Whether SE adds it back or not, it's all the same to me. But I am rooting for every samurai players that are chasing Kaiten back. I only voiced my honest opinions in that post that you mentioned and in this post. Whether you agree with me or not, is a different story. I'm just here to play the game and enjoy my time and to be honest Kaiten makes it slightly less enjoyable for me.
    (1)
    Last edited by SoloD007; 11-13-2023 at 12:37 PM. Reason: grammar error

  5. #5
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SoloD007 View Post
    Therefore I can understand why JP players want it back as well as EN especially those who likes to min-max everything and aiming for orange/gold or pink parse.

    TLDR: "Me special, me not like those filthy parsers".

    Now if you weren't too self-absorbed, you'd go and see (in that compiled thread) that people that don't do savage or even raid making threads/posts about wanting Kaiten back. I have yet to see anyone complain about losing a deathblow, which every job had removed at the start of ShB, and you just "want it back" with no reasons provided other than "it looked cool", which is also a reason we all want Kaiten back. You shooting down something because "me speshul" will backfire, and here it is.

    "I don't use Kaiten so I don't care". I started playing the game just before 5.2, I didn't even know this terrible skill called "Ahega" existed till now, let alone use it, so I should also just dismiss it out of hand, and I have no qualms whatsoever doing that. It was a terrible skill with 0 use in any situation. When I mentioned this thread to a few of my friends, the response was "Oh that Ninja-adjacent shit? I am glad it's gone", and those are people that have played the game since Heavensward, and guess what, I will agree with that assessment. The animation was just a slightly longer Shinten, the functionality was absolutely god-awful that I am glad it's gone so I didn't have to see that in my hotbar when I started playing.
    (4)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SoloD007 View Post
    Hi Creative business unit III or Yoshi-P,

    I'm writing this thread because of reminiscence/nostalgia of 4.x Samurai deleted action(s) such as Ageha. I miss it and I want it back if possible(and I'm not too sure why it was removed in the first place back in 5.x/Shadowbringer, could it be button bloating?). Anyways it had a cool looking animation and the kenki generation of +10 and +250 potency was always super useful, Obviously now samurai kenki gauge management has becomes less strict meaning, you will always have enough kenki in no matter what situation you are in but yeah. Bring back Ageha please? Haha

    Thanks for reading

    Ageha description: https://ffxiv.gamerescape.com/wiki/Ageha#General

    Ageha Animation: https://youtu.be/fXTy7WLazNQ (Apologizes about the watermark on the video, I had to remove the text - 'Hagakure' on the video with an online free video watermark removal program, haha)
    Oh wow a 60 second cooldown that can be used once in the entire fight? how useless is that, and then it only got 250 potency xD make it 2500 and 100% crit and fill your kenki bar 100%.

    It looks like inspired by Execute from WoW, but, Execute had no cooldown and cost rage instead of generating rage.
    Something similar would be like Shinten, but the damage based on the amount of Kenki you have and no cooldown

    Example:
    Ageha
    Ability , Kenki Cost: 25
    Recast: 1 s
    Consumes all your Kenki to delivers an attack with a potency of 350-1100 based on the amount of Kenki you have.
    (5)

  7. #7
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    TLDR: "Me special, me not like those filthy parsers".

    Now if you weren't too self-absorbed, you'd go and see (in that compiled thread) that people that don't do savage or even raid making threads/posts about wanting Kaiten back. I have yet to see anyone complain about losing a deathblow, which every job had removed at the start of ShB, and you just "want it back" with no reasons provided other than "it looked cool", which is also a reason we all want Kaiten back. You shooting down something because "me speshul" will backfire, and here it is.

    "I don't use Kaiten so I don't care". I started playing the game just before 5.2, I didn't even know this terrible skill called "Ahega" existed till now, let alone use it, so I should also just dismiss it out of hand, and I have no qualms whatsoever doing that. It was a terrible skill with 0 use in any situation. When I mentioned this thread to a few of my friends, the response was "Oh that Ninja-adjacent shit? I am glad it's gone", and those are people that have played the game since Heavensward, and guess what, I will agree with that assessment. The animation was just a slightly longer Shinten, the functionality was absolutely god-awful that I am glad it's gone so I didn't have to see that in my hotbar when I started playing.
    Kaiten is one of the worst animations this job has ever had lol. It's like poser samurai anime flair to the maximum. So glad it was removed and ikishoten should be next, then guren.

    Only then will samurai stop being an anime fantasy job and reflect the fantasy of actual samurai values.

    It's fine to like kaiten for its animation, but not everyone is in the same boat and it's a really good thing that it was removed.

    Ageha as a kenki dump on a 60 second cooldown would be much cooler. Varying potency with amount of kenki pooled is also a great idea. The one problem this job has currently is too much kenki and too much shinten spam.
    (2)
    Last edited by HikariKurosawa; 11-12-2023 at 02:23 AM.

  8. #8
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Arohk View Post
    Oh wow a 60 second cooldown that can be used once in the entire fight? how useless is that, and then it only got 250 potency xD make it 2500 and 100% crit and fill your kenki bar 100%.

    It looks like inspired by Execute from WoW, but, Execute had no cooldown and cost rage instead of generating rage.
    Something similar would be like Shinten, but the damage based on the amount of Kenki you have and no cooldown

    Example:
    Ageha
    Ability , Kenki Cost: 25
    Recast: 1 s
    Consumes all your Kenki to delivers an attack with a potency of 350-1100 based on the amount of Kenki you have.
    This is honestly not a bad idea, but it would need a lot of balancing. Currently all Kenki skills have a 10 potency/kenki ratio (except Senei), and making this reworked skill's cost and recast timer the same as Shinten would just make this the new Shinten. So basically rebalancing for that would make this a decent, alternate Kenki spender skill. And yeah change the animation as well because we don't need a "slightly longer Shinten" animation lol
    (0)
    Last edited by AsiTsurugi; 11-12-2023 at 04:18 AM.

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    It's a game, the swordplay on all the sword-based jobs is atrocious when compared to reality. But who actually cares about that? Style > realism as far as I'm concerned and Kaitens flourish was cool. If you're gonna complain at animations, Shinten being a thrust on a sword specialized in cuts is dumb, putting the weapon back in the scabbard for Iaijutsu is dumb, the overswing in most sword animations are dumb. But again, who cares? We want it to look cool and feel cool, not realistic.
    (5)

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Iaijutsu literally doesn't work if it is unsheathed already? It's a very real and grounded technique that makes absolute sense. If you think it's dumb, you're just exposing yourself as unaware.

    Japanese swords are very good for thrusting too and it is part of the design? What are you even on about lol?

    I want it to be cool and feel cool. Not to "look cool". I want it to actually be cool. Kaiten was cringe, ikishoten is cringe. Flourish animations are for western swordplay. Leave that stuff on red mage and paladin. It simply doesn't belong in the samurai job fantasy.
    (1)

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