
Originally Posted by
ty_taurus
Here's a really wacky thought that just came to me, and I'm not necessarily promoting this idea, but it's a comparison that I had never made that's an interesting thought to consider:
Actions labeled as "spells" almost always come with an MP cost, unless they cost some other sort of resource like the lily heals. Well, in the Persona games, magic attacks cost that game's equivalent stat of "SP," but physical attacks cost a small percentage of the user's HP. For the sake of discussion, what if all weaponskills cost a percentage of the users HP to activate, something like 2-3% per weaponskill or something? For solo purposes, you could rework Second Wind into a GCD heal that has no cooldown, thus it costs the user DPS to use in a group setting, but is there to help physical DPS jobs maintain their HP when flying solo.
To address mechanics where the party's HP is reduced to 1... There's a character who consumes HP to use his skill in Honkai Star Rail where if he has less than the required amount, he can still use the skill and it will cost as much HP as he has, but leaves him at 1 HP, and it can be spammed at 1 HP without consuming any HP. You could set up weaponskills to work like that so it's not a disruption of your rotation.
It's just an idea that is interesting to think about. How would the landscape of FFXIV look if that were implemented?