
Originally Posted by
ForsakenRoe
It's kind of 'on us as the players' for that one though, I recall people complaining that the fight 'was over at 40%' and that the post-climactic ultimate sequence timeline was boring cos 'its just the same stuff again'. Getting past Hello World 2 meant you'd hit enrage, guaranteed (or clear), for example. I do think it was better with Kefka, and a lot better with Exdeath, where they didn't just 'loop' per se, but used stuff you'd seen already, albeit in a different order from 'pre GrandCrossOmega/pre Forsaken3'. But we can all agree that it went too far in the opposite direction as early as SHB. A good example is Shadowkeeper from E10, where the best mechanic, the one that makes you go 'oh that's a cool way to solve it', Voidgate 2 (everyone uses each other's clone to take the 2man towers), just gets skipped because 'we have damage'. Or more recently, Curtain Call got heavily skipped, reducing the healing required (wow, now the point is related to the thread topic). Dominion and it's double damage buff is a bit better, since it is a very 'simple' by comparison phase, so it's more like 'you cleared High Concept 2, getting to enrage is kinda free', like SB raids.