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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    A little side comment... But wasn't during ShB's Keynotes they said something about having each healer AoE spell having an 'interesting secondary effect' like how Holy stuns?
    Pretty sure they mentioned it during the EW keynotes, not ShB. But yes, nothing ever came out of it.
    (7)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Pretty sure they mentioned it during the EW keynotes, not ShB. But yes, nothing ever came out of it.
    It almost seems like there were more plans to deviate a little more with the healer formula that was ultimately canceled by the time the media tour rolled around. Yoshi P's description of Sage doesn't match the Sage we have as he described being able to generate a barrier through Kardia that would, when broken, generate a DPS resource, basically. I feel like Toxikon and Toxikon II were intended to be separate actions since Toxikon's animation was in the teaser (the skill Alphinaud used against the fiend in the beginning of the EW trailer), it was shown off in the Benchmark which has only ever shown max level animations except for Toxikon, and Alphinaud still uses it in the EW MSQ instance as well for some reason.

    I also recall a statement about specifically not giving each healer AoE a stun to keep White Mage's stun unique, but that the other healers would get something else that would be adjacent to stun in some way, though I don't think they specified if would be on their AoEs. Things like how Celestial Opposition used to inflict stun, for example, might've been a possibility based on that statement. And I recall the description of Liturgy being that it provides a buff, not that it heals.
    (6)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,260
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    It almost seems like there were more plans to deviate a little more with the healer formula that was ultimately canceled by the time the media tour rolled around. Yoshi P's description of Sage doesn't match the Sage we have as he described being able to generate a barrier through Kardia that would, when broken, generate a DPS resource, basically. I feel like Toxikon and Toxikon II were intended to be separate actions since Toxikon's animation was in the teaser (the skill Alphinaud used against the fiend in the beginning of the EW trailer), it was shown off in the Benchmark which has only ever shown max level animations except for Toxikon, and Alphinaud still uses it in the EW MSQ instance as well for some reason.

    I also recall a statement about specifically not giving each healer AoE a stun to keep White Mage's stun unique, but that the other healers would get something else that would be adjacent to stun in some way, though I don't think they specified if would be on their AoEs. Things like how Celestial Opposition used to inflict stun, for example, might've been a possibility based on that statement. And I recall the description of Liturgy being that it provides a buff, not that it heals.
    Interesting. Makes me wonder if Toxikon I was meant for single target (and II for AoE) and it was meant to be more integrated with Sage's rotation...Honestly, the way Sage was 'sold' before the media tour almost gave the impression that it would be the 'option' with a more meaty dps rotation, much like Gunbreaker is for the Tanks.
    (3)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    It almost seems like there were more plans to deviate a little more with the healer formula that was ultimately canceled by the time the media tour rolled around. Yoshi P's description of Sage doesn't match the Sage we have as he described being able to generate a barrier through Kardia that would, when broken, generate a DPS resource, basically. I feel like Toxikon and Toxikon II were intended to be separate actions since Toxikon's animation was in the teaser (the skill Alphinaud used against the fiend in the beginning of the EW trailer), it was shown off in the Benchmark which has only ever shown max level animations except for Toxikon, and Alphinaud still uses it in the EW MSQ instance as well for some reason.
    It does seem like SGE was scrapped and rushed out at the last minute tbh. Surely they wouldn't send out a new job that's about 80% similar to an existing job? But then again, they did approve the DRK rework, so who really knows?
    (0)

  5. #5
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    It would be nice if in the next expansion if I do expert roulette I actually need to be there. Most times i'm like well I was here, the warrior was the healer and my fairy healed up all damage with the basic auto heals
    (9)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I still believe in the crackpot conspiracy theory that PvP SGE was was supposed to be the PvE version we never got
    (3)

  7. #7
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    I still believe in the crackpot conspiracy theory that PvP SGE was was supposed to be the PvE version we never got
    It may be a conspiracy theory...but I'm not sure it's a crackpot one. There seems to be some decent evidence for it being true and a major design shift/turn happened fairly last minuted (relatively speaking) instead.

    Adding to what Ty said, Yoshi P also talked about how it would augment its abilities in the context of attacks, but we only see this with Eukrasia Dosis (if you call having a standard Healer DoT "augmenting"). Of course, we don't see that in the PvP kit, so who knows what that was originally going to be. But the initial pitch for SGE definitely doesn't match the finished product. Of course, now they're kind of screwed in the sense a lot of people picked up SGE and really seem to like it, so...changing it NOW would ruffle a lot of feathers where if they had just implemented it "right" to begin with would not have.
    (1)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    It may be a conspiracy theory...but I'm not sure it's a crackpot one. There seems to be some decent evidence for it being true and a major design shift/turn happened fairly last minuted (relatively speaking) instead.

    Adding to what Ty said, Yoshi P also talked about how it would augment its abilities in the context of attacks, but we only see this with Eukrasia Dosis (if you call having a standard Healer DoT "augmenting"). Of course, we don't see that in the PvP kit, so who knows what that was originally going to be. But the initial pitch for SGE definitely doesn't match the finished product. Of course, now they're kind of screwed in the sense a lot of people picked up SGE and really seem to like it, so...changing it NOW would ruffle a lot of feathers where if they had just implemented it "right" to begin with would not have.
    I'm down to ruffle some feathers. It's not like we don't have an almost identical alternative in Scholar.
    (8)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Adding to what Ty said, Yoshi P also talked about how it would augment its abilities in the context of attacks, but we only see this with Eukrasia Dosis (if you call having a standard Healer DoT "augmenting"). Of course, we don't see that in the PvP kit, so who knows what that was originally going to be. But the initial pitch for SGE definitely doesn't match the finished product. Of course, now they're kind of screwed in the sense a lot of people picked up SGE and really seem to like it, so...changing it NOW would ruffle a lot of feathers where if they had just implemented it "right" to begin with would not have.
    It could also be argued that Zoe 'augments' your next GCD, and Krasis 'augments' your healing output, and Soteria 'augments' your Kardia healing for a duration. I wouldn't consider those 'augmenting' outside of Soteria though, which is why I'd prefer them to do something to make the class have the other non-Soteria skills work more like Soteria, buffing Kardia for 4 hits with some effect or another. Maybe Zoe converts it to shielding, maybe Krasis makes the next 4 hits instantcasts (so you can actually weave), maybe they add a new button to make the Kardia healing AOE

    As for 'ruffling feathers', it could be explained that such an addition to the gameplay, of 'Kardia and augmenting it's effectiveness, is a key part of optimizing your healing output' is just that, an addition. Anyone who likes SGE for what it is now, would probably still have that, just with a couple of minor tweaks to compensate for certain things. Such as, if Zoe was converted to 'makes Kardia also shield', then Pneuma can just have the 50% increased healing tied in, given that 95% of all Zoe weaves are in the OGCD space right before a Pneuma (the other 5% being 'scuffed Deployment Tactics facsimile')
    (2)

  10. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,198
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Not an AST player, but I've been thinking about how AST cards could get new unique effects based on what we now know about The Twelve.

    Like
    - The Balance could grant a Blood Bath like effect to everyone -- life from death
    - The Arrow could grant a movement speed buff to everyone
    - The Bole could be a healing received buff for everyone
    - The Spear could increase the max HP of everyone like "Thrill of Battle" for everyone
    - The Ewer could be raw mitigation
    - The Spire could be a chunky barrier for everyone
    (2)

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