
Originally Posted by
Renathras
/sigh
So, this the part where we derail the discussion again with quibbles about technicalities, is it?
Can we just not and say we didn't?
How many posters in this thread have said that ONLY healer DPS kits need to be changed and everything else is fine? Half a dozen?
How much ink has been spilled talking about how there's not enough to heal, how Tanks have too much sustain, how mitigation is outsourced to DPSers (who ALSO have too much healing) and so on? Even among people that do want more DPS actions added here, on reddit, and in the streaming community, these have been topics of discussion. It's something nearly universally recognized, by all the people opinionated enough to speak on the topic, as a problem.
So I don't stand this newfound desire to "well akshually it's not EVERYone!"
Know what else isn't everyone?
...people wanting more DPS actions.
So if we're going with the nebulous "if at least one person disagrees, it's not everyone" line of logic to oppose some ideas, then that means "more DPS actions/complexity" is just as quickly disqualified.
.
I prefer an all of the above solution, personally. Whether that be a holistic, top down complete overhaul of healing in this game from encounter design to damage umpredictability to Tank AND Healer AND DPS kits to non-damage support actions and even to more DPS actions OR an all of the above by way of the 4 Healers Model (a more limited "por que no los dos?"/"why not both?" to healer Job design/kits being the only thing changed), I think this is a problem that will not be solved by just slapping a DPS rotation onto every healer Job, and I very much think that would make it worse.
But the fact is, most people who care to exercise their voice on the topic agree that the problem does not demand "more DPS actions/complexity" solution. It demands something else.
And very likely, a "more DPS actions/complexity" would not be a stopgap, it would just make things worse for a lot of people.