Quote Originally Posted by ty_taurus View Post
To be honest, I have no idea what "busywork" means. It's a word thrown around from time-to-time, but it's never consistent on what actually qualifies as busywork. Whether damage comes from the boss, another player, yourself, or anything else... damage is damage. If healing HP spent on actions is busywork, then isn't healing unavoidable damage also busywork?
To me, hitting a button without any need for thought beyond, at most, "Will I need to move within the next second?" So, fillers the value of which could be easily replicated by auto-attacks / auto-casts delayed by use of any other weaponskill/spell, etc. If the amount of consideration would be unchanged even if its consequent button-presses per minute were removed, it's busywork.

In this case, having everyone's HP drain per action would provide no more thought than a negligible but constant DoT that further penalizes Speed. The resulting Regen casts it'd oblige wouldn't quite fit my way of defining busywork above, but would come damn close, so I can see why Aravell would have that complaint.