Quote Originally Posted by Katish View Post
I am not saying the latter is okay either... I would rather them balance the entirety of the kit itself as that would be at everyone's best interest:
"These differing opinions showcase something that is an obvious however, which is that everyone has a different perspective. That's why the role needs to be looked at every angle from every perspective, not just the ones you or I want to see happen. "

I don't adhere to anyone's design philosophy, I might like ideas, but it is ultimately up to the developer to implement the needed steps. Whatever those steps may be or look like should be by feedback basis alone and interpretation, learn by feedback and adhere to the kit. Everyone's opinion matters and shouldn't be disregarded as not a solution because it could very well be a solution, might not be the best one...but it most certainly should be at least held in memory as a basis to what the kit needs, and if it's shared enough should be what the kit should aim to strive for, with fight design in mind.
The statement that you quoted seems to be a real fear/paranoia of his "How many posters in this thread have said that ONLY healer DPS kits need to be changed and everything else is fine? Half a dozen?".

Hence statements such as "That is, what you miss is "more DPS actions" actually makes things WORSE to a lot of people AND could potentially delay real change/kick the can down the road of things that need to be done.

"I'd rather them spend 2 years working on all of it and release it all at once then slap us with an awful DPS-lite rotation and we have to suffer with that forever."


I found Ty's statement to be the most realistic way of working with the development team. It should be possible to ask for incremental changes that would introduce some positive changes, I would prefer that to some 'big bang" approach, first of all everyone suffers with the status quo with the wait, and secondly there is no guarantee whatsoever that the development accurately makes the changes that we want- then fixes take more time to implement, and with the scope of changes- all healer jobs, possibly encounter design? That's a big risk