Quote Originally Posted by Aravell View Post
Everytime I see someone say that increasing healing requirements only or adding damage buttons only is enough to fix the role, I can't help but wonder if they actually understand the root issues of the healer role. It's not exactly simple to fix after so much decay, but fixing only one aspect without touching on the rest is just as likely to make the role worse.

I believe that we need to push SE to evolve the entire role, not just cull OGCDs and call it a day or just add a DoT and call it a day, that may make people who asked for that particular change happy for a short time, but they'll eventually realise it fixes nothing. Healers as a role lost a lot going into ShB, there's not exactly a simple "one size fits all" solution.
Absolutely, fixing one issue won't solve anything. I remember seeing someone post they balance healer's based on party needs instead of their own which I was reluctant to agree with at first, but I definitely see that as a possible reason as to why the healers are so monotonous. (Afraid to make a change due to party tasking)

But I am unsure if they know that doing so takes away the fulfillment of the job, just so others can be fulfilled.