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  1. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,853
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    What I want is to actually heal as a Healer, Doing damage should be something that you can maximise for skill expression instead of just something you can upkeep 100% the time. If we reduce those then we have a chance of making Utility actually more useful in "saving healer gcds" and being more useful and impactful... Especially tanks should feel the need to actually use their cd's to make the healers life easier instead of just kitchen sink tank busters.

    How can we get healers to heal?
    -Reduce Healer OGCDs.
    -Reducing Potencies in general, mainly a reduction to AOE healing, this can also apply to abilities like Shake.
    -Increase fight design's damage.
    -Reduce tanks default (no mitigation) defensive value, so the healer and tank's both have to think about their kits more.

    I wouldn't also mind adding stuff like damage Proc's, different dot timers, just in general slightly more damage buttons, I think the actual issue is more that healers aren't really going to click any of their other gcd actions often... healing at the high end should be about decision making. It's all well and good to give healers more DPS but they will still be boring DPS without adressing the issues that both Healer and Tank have currently.
    (5)
    Last edited by Rithy255; 11-24-2023 at 05:54 AM.