Quote Originally Posted by Jeeqbit View Post
Usually if I want a quick piece of information on a mechanic, I just look at consolegames wiki where the basic information I want usually is, such as what a cast does or debuff information. But lots of websites make comprehensive text guides now.

Well you can filter it to remove the information you don't want ie. just display status effects that are applied or removed, as well as filter only attacks applied to or applied by certain people (such as you or party members). You can filter out beneficial things like heals for example if those are not relevant.

All it takes is 1 hit and then they know the damage type, not even just for the next pull, but for the next cast in the same pull, because of the little icon that appears next to it in the fly text. I don't think we really need to have it where we see a list of casts and damage types in the Duty Finder window when we could just queue in and see what the cast does or google the timeline (usually someone posts the timeline on reddit).

On a PC, it technically stores this information across numerous text files in the Documents directory but you have to order them by modified date to find it.
Because its faster to check in-game information than to search on a wiki, c'mon now. So far most of your suggestions are exactly why I suggested something quick to access in-game opposed to "open wiki", "record video", "take screenshot"... like bro, would it hurt to have a little menu that works as a codex that fills with bits of useful info accessible in-game instead?
Like, look at your last quote, are you seriously suggesting its acessible or fine as is by going INTO THE GAME'S TEXT FILES for information that could be logged and accessed in-game??? you have to be trolling at this point.

Also I never said these to be shown on Duty Finder, make a menu that works similar to how the story codex they added with descriptions of characters and lore, but do that for enemy encounters. It would also be a nice thing for you to have it completing itself as you get closer to clear/clears.