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  1. #1
    Player
    Jargal's Avatar
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    Oct 2021
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    Jargal Ganbold
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100

    Idea for a QoL feature "Encounter Codex".

    Let's be honest, we are all tired of the many sources for information for raids and encounters outside of the game, and most of all, currently there's not a single objective and accessible way to see what debuffs/buffs were on the boss at the moment you reach a new mechanic or the type of attack you missed by chance to see what it was. Have to either stop paying attention at the environment to read the description, record the pull or take various screenshots to read the boss's buff/debuffs after the wipe it's bad and strains the time everyone want to spend progging.

    Then there came the idea that it would be really useful to have an Encounter Codex, which for every new mechanic the player actually sees (or most likely dies to), the debuffs that went off or the type of attacks would be logged with their description in a neat window that can be easily accessed and inspected in-game. And the best of all, after that very long time you spend away from the fight, and you just want to remember certain things without having to rely on extensive video guides for a single micro information, its there, catalogued, in-game.

    There could be more features, but to not break the feeling of progression and puzzle solving, I believe certain types of information should only appear after you've seen the mechanic (mostly buffs and debuffs), and newer content would have a period until SE would add more descriptive informations (more spoilery) to avoid breaking the sense of progression and blind discovery on the first couple of weeks and during world prog when the content is fresh.

    EDIT: not to be confused with a Death Recap (another QoL that the game also desperately needs), which is different since it only shows the name of the attack the player received and how much damage it made. That does not provide information on what the debuff actually does.
    (1)
    Last edited by Jargal; 11-20-2023 at 11:09 AM.

  2. #2
    Player
    Jargal's Avatar
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    Oct 2021
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    Jargal Ganbold
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Yes the WOW in-game bosses guides ("Dungeon Journal") were what gave me the idea, but those guides the way they are implemented in WOW would not work well with the combat design of FF. Hence the suggestion of making it more of a Codex than a journal instead of giving all the information for free.
    (0)
    Last edited by Jargal; 11-20-2023 at 11:15 AM.

  3. 11-20-2023 11:32 AM
    Reason
    maybe I have no idea what I'm talking about

  4. #3
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    Let's be honest, we are all tired of the many sources for information for raids and encounters outside of the game
    Not really. Most of them say much the same thing and most people usually come up with the same strategy (or few strategies) anyway.

    currently there's not a single objective and accessible way to see what debuffs/buffs were on the boss at the moment you reach a new mechanic
    Check the battle log. Status effects are shown in there and can be linked like items and PFs can. You can also just get to the mechanic and hover over it.

    or the type of attack you missed by chance to see what it was.
    The type of damage dealt by the attack is stated in the battle log and also as fly text.

    Have to either stop paying attention at the environment to read the description, record the pull or take various screenshots to read the boss's buff/debuffs after the wipe it's bad and strains the time everyone want to spend progging.
    This is true. Recording and then reviewing footage is the most effective way to work out complicated mechanics when doing it blind and that's exactly what these "other sources of information" have done for you and is why most people check these "other sources of information". Even in the first hour of a raid release, people are watching live streams on their second monitors so they see if other people figured it out before them to save time.

    Then there came the idea that it would be really useful to have an Encounter Codex, which for every new mechanic the player actually sees (or most likely dies to), the debuffs that went off or the type of attacks would be logged with their description in a neat window that can be easily accessed and inspected in-game.
    Like the Battle log which does exactly that?
    (2)

  5. #4
    Player
    Jargal's Avatar
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    Jargal Ganbold
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Not really. Most of them say much the same thing and most people usually come up with the same strategy (or few strategies) anyway.
    One of the things that are annoying when revisting content is just to look for inevitable obnoxious ways of finding very simple information that not always needs a 20min guide on youtube nor the need of having various links for stuff?

    Quote Originally Posted by Jeeqbit View Post
    Check the battle log. Status effects are shown in there and can be linked like items and PFs can. You can also just get to the mechanic and hover over it.
    The battle log is i'm sorry, very crappy (just like almost every UI in this game terrible to navigate), just put this information in a straight to the point menu.

    Quote Originally Posted by Jeeqbit View Post
    The type of damage dealt by the attack is stated in the battle log and also as fly text.
    Temporary recorded and not always up for the player to check in the future unless he goes in the fight again (assuming the player took a very long break since stepping on the content, also like I said, the battle log is terrible and awful to navigate to find simple information in a fast maner.


    Quote Originally Posted by Jeeqbit View Post
    This is true. Recording and then reviewing footage is the most effective way to work out complicated mechanics when doing it blind and that's exactly what these "other sources of information" have done for you and is why most people check these "other sources of information". Even in the first hour of a raid release, people are watching live streams on their second monitors so they see if other people figured it out before them to save time.
    That is not very user friendly, I'm not critising the existence of guides and information outside, but not everything needs to be seeked out of the game, there's information and information, not everything needs to be checked via recordings, or screenshots or on a second monitor, that's the opposite of being something simple and straight to the point. Guides will still exist, I'm not asking for a step-by-step guide in-game, just a way to avoid having to do hops like I'm doing a college research just for most of the times check a very simple thing.

    Quote Originally Posted by Jeeqbit View Post
    Like the Battle log which does exactly that?
    Battle log is shit like 90% of this game's UI, sometimes certain types of information can just be optimized visually to avoid wasting time scrolling on a terrible chat window, also the battle log wipes that information if you get DCd or you know, log off at somepoint after a day of prog.
    (0)

  6. #5
    Player
    Jeeqbit's Avatar
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    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    One of the things that are annoying when revisting content is just to look for inevitable obnoxious ways of finding very simple information that not always needs a 20min guide on youtube nor the need of having various links for stuff?
    Usually if I want a quick piece of information on a mechanic, I just look at consolegames wiki where the basic information I want usually is, such as what a cast does or debuff information. But lots of websites make comprehensive text guides now.

    The battle log is i'm sorry, very crappy (just like almost every UI in this game terrible to navigate), just put this information in a straight to the point menu.
    Well you can filter it to remove the information you don't want ie. just display status effects that are applied or removed, as well as filter only attacks applied to or applied by certain people (such as you or party members). You can filter out beneficial things like heals for example if those are not relevant.

    Temporary recorded and not always up for the player to check in the future unless he goes in the fight again (assuming the player took a very long break since stepping on the content, also like I said, the battle log is terrible and awful to navigate to find simple information in a fast maner.
    All it takes is 1 hit and then they know the damage type, not even just for the next pull, but for the next cast in the same pull, because of the little icon that appears next to it in the fly text. I don't think we really need to have it where we see a list of casts and damage types in the Duty Finder window when we could just queue in and see what the cast does or google the timeline (usually someone posts the timeline on reddit).

    the battle log wipes that information if you get DCd or you know, log off at somepoint after a day of prog.
    On a PC, it technically stores this information across numerous text files in the Documents directory but you have to order them by modified date to find it.
    (1)

  7. #6
    Player
    Jargal's Avatar
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    Jargal Ganbold
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    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Usually if I want a quick piece of information on a mechanic, I just look at consolegames wiki where the basic information I want usually is, such as what a cast does or debuff information. But lots of websites make comprehensive text guides now.

    Well you can filter it to remove the information you don't want ie. just display status effects that are applied or removed, as well as filter only attacks applied to or applied by certain people (such as you or party members). You can filter out beneficial things like heals for example if those are not relevant.

    All it takes is 1 hit and then they know the damage type, not even just for the next pull, but for the next cast in the same pull, because of the little icon that appears next to it in the fly text. I don't think we really need to have it where we see a list of casts and damage types in the Duty Finder window when we could just queue in and see what the cast does or google the timeline (usually someone posts the timeline on reddit).

    On a PC, it technically stores this information across numerous text files in the Documents directory but you have to order them by modified date to find it.
    Because its faster to check in-game information than to search on a wiki, c'mon now. So far most of your suggestions are exactly why I suggested something quick to access in-game opposed to "open wiki", "record video", "take screenshot"... like bro, would it hurt to have a little menu that works as a codex that fills with bits of useful info accessible in-game instead?
    Like, look at your last quote, are you seriously suggesting its acessible or fine as is by going INTO THE GAME'S TEXT FILES for information that could be logged and accessed in-game??? you have to be trolling at this point.

    Also I never said these to be shown on Duty Finder, make a menu that works similar to how the story codex they added with descriptions of characters and lore, but do that for enemy encounters. It would also be a nice thing for you to have it completing itself as you get closer to clear/clears.
    (0)

  8. #7
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    Because its faster to check in-game information than to search on a wiki, c'mon now.
    Not really any faster to me on a PC. Do you use a Playstation?

    are you seriously suggesting its acessible or fine as is by going INTO THE GAME'S TEXT FILES for information that could be logged and accessed in-game???
    It is logged in the game though.

    Also I never said these to be shown on Duty Finder, make a menu that works similar to how the story codex they added with descriptions of characters and lore, but do that for enemy encounters. It would also be a nice thing for you to have it completing itself as you get closer to clear/clears.
    I figured it needed to be the Duty Finder window so that it's visible prior to entering the queue, otherwise you'd be thrust into the battle and it's too late to read anything.

    Anyway, SE does not want to say "this is the strategy" or "that is the strategy". They want players to come up with it. They are going to make a strategy board in the game in 7.0 that you can share with others so maybe that will help.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: