3234 in queue, so pretty annoying so far.
3234 in queue, so pretty annoying so far.
It's so nice to play the game fluidly, it feels like another game to me. I was playing with 190ms on Primal data center, now in cloud data center is 130ms. I even discovered that I can hit mobs while the tank pulls without me being interrupted in the middle of the attack lmao
I had no packet loss, no players teleporting, no mechanic issues in 3 hours since the test was released. At the moment it's been a great experience
When I was doing the kills for My Little Chocobo, I noticed a possible issue with vertical mob agro tethers at Central Shroud ( 17.1 , 20.2 ) Z: 0.9
Attacking a brood ziz on the upper section would cause agro with some qirin in the cave far below. Another player mentioned having a similar event happen nearby when attacking a slug and one of the flying dragon type mobs above came down after them.
I checked the same circumstances in a normal realm, and everything worked normally there.
Playing in midwest United States, so game response has been fine otherwise so far.
A closed mind sees their reflection in the world, but an open mind looks to see what of the world is reflected in themselves.
I've had that sort of thing happen on the live servers. Replaying the early Gridania MSQ in New Game+, there's a quest to kill some of the qiqirn in that cave, and when doing it as a level 90, it caused enough tether agro to bring some of those ziz from above after me. So this isn't a cloud server problem.When I was doing the kills for My Little Chocobo, I noticed a possible issue with vertical mob agro tethers at Central Shroud ( 17.1 , 20.2 ) Z: 0.9
Attacking a brood ziz on the upper section would cause agro with some qirin in the cave far below. Another player mentioned having a similar event happen nearby when attacking a slug and one of the flying dragon type mobs above came down after them.
I checked the same circumstances in a normal realm, and everything worked normally there.
Playing in midwest United States, so game response has been fine otherwise so far.
So, while the test is just seeing how many ppl it can handle. there was a missed opportunity with how the skips work. Instead of having them as they are now, could have made it so they were useable from character select screen so you dont get logged out everytime you use one and have to wait to login.
The counter to this is having people pop in and out of the game and hit the queue more often literally stresses that system to test it.So, while the test is just seeing how many ppl it can handle. there was a missed opportunity with how the skips work. Instead of having them as they are now, could have made it so they were useable from character select screen so you dont get logged out everytime you use one and have to wait to login.
As far as the actual experience in game for me goes, I'm on the East Coast and this morning the game is very laggy on the Cloud servers. Every 3-4 seconds I get a hiccup/momentary freeze. I assumed this was just part of the experience testing this but I don't see anyone else with that problem?
I popped back into the regular servers on my origin of Crystal and did not experience the same issue, so this is isolated to the Cloud servers for me.
EDIT: Steam was downloading, actually. Connection upon later attempt is actually quite nice, with no lag issues.
Last edited by Lydeck; 11-22-2023 at 06:12 AM.
popping in and out really only test the login. thats not what this about. we get queues on the regular servers. this about testing in game and this slows down said test as ppl gotta bounce in and out to apply these. again, a missed opportunity to change how they work.The counter to this is having people pop in and out of the game and hit the queue more often literally stresses that system to test it.
As far as the actual experience in game for me goes, I'm on the East Coast and this morning the game is very laggy on the Cloud servers. Every 3-4 seconds I get a hiccup/momentary freeze. I assumed this was just part of the experience testing this but I don't see anyone else with that problem?
I popped back into the regular servers on my origin of Crystal and did not experience the same issue, so this is isolated to the Cloud servers for me.
I am located in the US Midwest and have a gigabit connection. I generally have a good experience playing the game, and only ever have mild problems with lag when the servers are very busy. The only potential source of issues is that I play behind very heavy NAT (to sum up what this means: I share an IPv4 address with a lot of people and IPv6 is not available through my ISP).
Unfortunately, I ran into some issues with the cloud test server. I tried to run a dungeon (Amaurot) as AST with Duty Support and consistently experienced an issue in which I could not cast spells on an enemy that was right next to me, with the message "Target out of range". While I would sometimes be able to cast, once the issue struck it would take quite a bit of moving around for me to be able to cast again. I tried going into the duty three different times and it happened every single time.
There weren't any other apparent signs of lag (for example, I wasn't taking damage from AOEs I had just left) outside of being unable to cast spells, but that could've just been good luck. (ETA: realized this might help narrow it down; Draw/Play were also working OK even while I was having this issue)
Last edited by catboykit; 11-22-2023 at 02:38 AM.
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