Environmental effects/hazards.
ex, thunderstorm = random aoe puddle on the ground
Environmental effects/hazards.
ex, thunderstorm = random aoe puddle on the ground
2 seperate FL modes
1.) solo que only 72 man
2.) 8-2 premade, 8 or 16 player, 3 or 4 way mode that allows you to choose GCs , so a 8v8v8(v8) with the ability to premade all 8 or a 16v16v16(v16)
Last edited by RyanCousland; 12-13-2023 at 09:27 AM.


Either 8 or 12, CC doesn't do for me and current FL is way more packed.Bring back 24-player 8v8v8 frontlines. I realize this could be pub-stomp central for pre-mades as it once was, but I don't think the 4 man-party limit was around during the 24-player days. Would make for an interesting dynamic especially if pre-made parties were split among the alliances properly. It won't pop frequently since FL also pops regularly now, but having the 24-player mode when it does slow down will help the mode pop.
EDIT: I guess it should be said, 24-person version FL should also have the frontline map sizing adjusted accordingly. I remember that it took much too long to get from objective to objective.
It is also because I grew up playing Team Fortress 2 and enjoyed more highlander or casual 12v12

I remember 8v8 Feast being a wild, no-skill, all-fun game mode perfect for killing time and queuing with friends. I bet an 8v8 implementation of CC would have the same feel to it. I would hope light party queuing would be allowed, along with the chat being brought back too!
EDIT: I think it would be cool if they kept the feast gameplay format for the 8v8 with the current skill setup, we could see some older maps come back into rotation which would be nice flavour additions to the current map rosters! Buut, for the sake of keeping PVP consistent, I think it should be 8v8 CC.
Last edited by Aubrey_A; 12-12-2023 at 07:23 AM. Reason: Adding items to recommendation
Take all the Frontline maps out except onsal.
I have spoken.
No skill isn't a word people use for describing skills.I remember 8v8 Feast being a wild, no-skill, all-fun game mode perfect for killing time and queuing with friends. I bet an 8v8 implementation of CC would have the same feel to it. I would hope light party queuing would be allowed, along with the chat being brought back too!
It's a word people use to obfuscate the intentional lack of effort that they dont want to invest to protect their egos. Which why are you playing pvp in the first place if that's the case? In it's ideal form, PvP at its core is meant to challenge yourself, which requires effort.
You don't have to be good at it, you just have to try.
Last edited by yaba_gabagool; 12-11-2023 at 01:54 AM.
I want a new mmo at this point. The fact that pvp players like a 2004 wow batching system is atrocious.
Player



I miss 8v8v8 for frontlines. The current version of frontlines is kind of boring to me personally.
I think I'd like to see the limit break system reworked a bit for frontlines and some of the abilities changed.
Though I'm sure they'll change abilities anyway so, hopefully whatever the next version is, it's better than this one was.
I don't really think solo queue only frontlines would be that fun either. It's kind of weird to see it suggested so often since we fought for like 3+ years just to be able to play with friends in the first place, one of the biggest complaints about CC is lack of duo queue, but when it comes to frontlines people are so tired of losing to people playing together they want to make it so you have to solo queue that too. I just don't really get it. They've already removed the ability to queue 8 mans down to 4 mans. Are we really trying to make pvp be completely anti-group content?
I'm not sure that a separate group queue would function either honestly. It would probably struggle to reach enough players for 72 player games.
I guess this is why we can't ever have nice things.



I'd be willing to bet that most of us wanting solo & premade separate have zero issue with people grouping IF they are going against other groups. What we have a problem with is groups (usually on voice chat) going against randos who don't know each other from Adam for the sole purpose of curbstomping said randos.
As for wishlist, I'd like FL to be made smaller (my ideal would be 24, 2 teams of twelve), removal of battle high and making aoes, draw-ins and such hard cap at 5 targets.
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