Quote Originally Posted by Jeeqbit View Post
That's not true. SE very specifically builds up fights to where it will teach you what each cast does, then do them one after the other to test the party, such as reducing people to 1 HP or doing aoe markers and then doing a raid-wide. But the reason that is never a threat is because all you have to do is press 1 heal and it's sorted and at level 90 a Warrior can just press Shake It Off so the healer doesn't need to.

This happens in normal content, especially normal raids and trials, but again it just isn't much of a threat because they are easy and often the combination of a raid-wide followed by aoe markers wouldn't wipe the party just due to item level increases and DPS having enough health.

But it is something that gets people in high-end content, especially the latest extreme trial where I've flat out seen raid-wide aoes wipe the party because the healers did not top everyone off from the previous mechanics and I've had to shift around my Reprisal and Shake It Off depending on the healers' healing habits and what gets the party most often.

I'd love if all bosses got Counter Stance from the S rank Pale Rider. All the damage dealt to the boss is countered with the same damage back to the player, so players have to take damage in order to deal damage. That's great and it led to dead players everywhere because they are not used to healing that sort of damage. It would mean we would be able to strategically stop DPS if healers needed an easier time at a certain point in the fight.
I still see people fairly often struggle with directional shields that result in counter attacks if you attack from the wrong side of the enemy resulting in heal spam and deaths.

Healer in the past IMO felt like a sort of breath of fresh air after playing DPS and Tank jobs for awhile because the healer role gameplay was noticeably different from the other 2 roles. It still is to a certain degree however the overall changes to the game make it feel unnecessary at times or leave you feeling like a playground monitor in a schoolyard during recess. This I feel is the main cause of people constantly trying to push the idea of turning healers into green DPS jobs. However I feel like that would just cause more damage to the overall state of the game.