Quote Originally Posted by EverQuest View Post
If you look at like wow it’ll do a raid wide then spawn like a ton of swirly boys so you could get punished after.

In ff14 typically there’s no more dmg going out to anyone not a tank afterwards.
That's not true. SE very specifically builds up fights to where it will teach you what each cast does, then do them one after the other to test the party, such as reducing people to 1 HP or doing aoe markers and then doing a raid-wide. But the reason that is never a threat is because all you have to do is press 1 heal and it's sorted and at level 90 a Warrior can just press Shake It Off so the healer doesn't need to.

This happens in normal content, especially normal raids and trials, but again it just isn't much of a threat because they are easy and often the combination of a raid-wide followed by aoe markers wouldn't wipe the party just due to item level increases and DPS having enough health.

But it is something that gets people in high-end content, especially the latest extreme trial where I've flat out seen raid-wide aoes wipe the party because the healers did not top everyone off from the previous mechanics and I've had to shift around my Reprisal and Shake It Off depending on the healers' healing habits and what gets the party most often.

If anything raid wides should be like set through the fight at X times say like every 15 seconds of the fight regardless of what’s going down bam a 30 to 50% dmg raid wide
I'd love if all bosses got Counter Stance from the S rank Pale Rider. All the damage dealt to the boss is countered with the same damage back to the player, so players have to take damage in order to deal damage. That's great and it led to dead players everywhere because they are not used to healing that sort of damage. It would mean we would be able to strategically stop DPS if healers needed an easier time at a certain point in the fight.