Results -9 to 0 of 37

Threaded View

  1. #30
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    The issue is that raid wide damage is effectively useless in ff14

    It’s not really about the mit or healing.

    Essentially unless it sits you to 1hp and forces a heal it’s all but meaningless

    If you look at like wow it’ll do a raid wide then spawn like a ton of swirly boys so you could get punished after.

    In ff14 typically there’s no more dmg going out to anyone not a tank afterwards. So as long as you didn’t die from the hit you often have ages between the next one so as long as you’re not eating dirt there’s really no risk

    Once you reach like savage or ultimate raid wides are kinda like filler mechanics giving you a reason to even justify having the mit and healing to begin with.

    If anything raid wides should be like set through the fight at X times say like every 15 seconds of the fight regardless of what’s going down bam a 30 to 50% dmg raid wide goes off you’d bet your ass people start respecting it, but with how they are now it’s kinda whatever it’s not really a problem it’s just there
    (2)
    Last edited by EverQuest; 11-17-2023 at 04:52 AM.