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Hybrid-Darstellung

  1. #1
    Player Avatar von RitsukoSonoda
    Registriert seit
    Apr 2014
    Ort
    Kugane (No that red crayon is totally legitimate) >.>
    Beiträge
    3.146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Zitat Zitat von Jeeqbit Beitrag anzeigen
    When I've done the alliance raid minimum item level, we actually had to do tank swaps for it. I vaguely remember this happening when I did it back in ARR or Heavensward too.
    Swapping was one way to deal with it. Trials back then also created a necessity for tank swapping as well due to stacking debuffs generated by the boss.
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  2. #2
    Player
    Avatar von Absurdity
    Registriert seit
    Feb 2018
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    3.296
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Krieger Lv 100
    Zitat Zitat von RitsukoSonoda Beitrag anzeigen
    Swapping was one way to deal with it. Trials back then also created a necessity for tank swapping as well due to stacking debuffs generated by the boss.
    Not just trials back then. I remember tank swapping simply because my co-tank still had all their defensives, and I would've had to either swap to Defiance or pray, as late as Stormblood.

    It was really only with Shadowbringers that this started to shift heavily. Bosses started doing so little tank damage and busters were so spaced out that the "main" tank could cover every attack with just their own cooldowns.
    Which is why a lot of bosses nowadays either give a vuln up debuff to force a swap or put a buster on both tanks, because otherwise the "off" tank would just be sitting on their defensives the entire fight.
    (0)
    Geändert von Absurdity (15.11.23 um 22:42 Uhr)

  3. #3
    Player Avatar von RitsukoSonoda
    Registriert seit
    Apr 2014
    Ort
    Kugane (No that red crayon is totally legitimate) >.>
    Beiträge
    3.146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Zitat Zitat von Absurdity Beitrag anzeigen
    Not just trials back then. I remember tank swapping simply because my co-tank still had all their defensives, and I would've had to either swap to Defiance or pray, as late as Stormblood.

    It was really only with Shadowbringers that this started to shift heavily. Bosses started doing so little tank damage and busters were so spaced out that the "main" tank could cover every attack with just their own cooldowns.
    Which is why a lot of bosses nowadays either give a vuln up debuff to force a swap or put a buster on both tanks, because otherwise the "off" tank would just be sitting on their defensives the entire fight.
    IMO the overall gameplay was far more engaging back then. Tank stance wasn't just an aggro on/off button, positioning mattered because various trash mobs and bosses had instant AoE or splash attacks, Knowing the proper time and place to use things like cleric stance or blood for blood (which many DRG never figured out hence the floor tank meme), Many bosses had more involved mechanics, some duties and boss fights had environmental mechanics, etc...

    Duties weren't as much of a homogenized cookie cutter like they are now where every enemy and boss now declares and telegraphs it's special attacks 10 seconds before actually doing them.
    (1)