To add to this, another facet of this issue is that damage spikes are typically much more choreographed now. Go back to Coil and you had bosses with cleaves, mini tank busters and so forth that critically were on short timers with no cast bar whatsoever. Couple this with modern bosses routinely spending so much more time casting which in turn means far fewer auto attacks going out and you pretty much have one side of the coin right there.
Then of course as you say, we also have much stronger mitigation tools as well.
It's not one or the other, it's a bit of both.



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