I disagree. If the damage is being reduced due to everyone using their mitigations, then that is because everyone is doing their job.
But I doubt it is really that everyone is doing their job in casual content, because usually people in casual content are not very good at playing their job, so the problem is more likely that the outgoing damage is too low, especially when you are even slightly above the minimum item level.
I don't feel like DPS used to use these as much. It was only when it was more important for clearing high-end duties in Endwalker and they were made to mitigate both types of damage that the prevalence of using them increased a lot.Feint and Addle effect both types of damage, which means both can be applied for every aoe now. ([Physical/Magical:] 10%/5% and 5/10%, respectively)
Alright, but many DPS have this. Bard, Machinist, Dancers and Monks have some of these effects.RDM got Magick Barrier (reduces damage by 10%, increases incoming healing by 5%)
I agree that the ranged physical mitigation steps on the toes of tanks a bit as well, but it is also usually just 10% mitigation so it's only significant mitigation if everyone uses it ie. 2 tanks use theirs, 2 healers use theirs, a RDM uses it and a ranged physical uses it. And this is contingent on them all being skilled and competent enough to do so, which many players are not, so we don't exactly have that 6x 10% mitigation + Reprisal + Addle + Feint in most parties, especially in casual content.
These are the biggest issues, in my opinion. The ones that actually make content easier than it was in ARR and Heavensward.Warrior got Shake it Off buffed not once, but TWICE. (got healing, and then Regen on top of that)
Paladin got a heal on top of Divine Veil
But there are some other abilities that affect how easy the content is compared to then - such as Bloodwhetting, Blackest Night, Holy Sheltron, PLD spell heals and healers having an abundance of off-global heals so they don't have to cast heals anymore (to be fair, players pressured SE into this direction by always wanting to DPS and trying to heal with only abilities and pets where possible even in Heavensward).
Since keeping this up long-term involves DPS loss, I think that it's fine. For example, when Ahk Morn was used in EX1, I used it briefly but I let it go the whole way through if a party member was dead and accepted the DPS loss, because this sustained 15% mit made up for the lost party member and allowed us to survive.(PLD) Passage of Arms (15% mit)
No issue with these again. It's a tank's job and we've had things like this since the game began (PLD had STR down, DRK had INT down). It was never an issue until Endwalker.Reprisal (10% mit)
Dark Missionary/Heart of Light (DRK/GNB| 10% Magic mit)



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