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  1. #9
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's not too much of a problem that healers can cast barriers because it's a team effort, but ultimately, a big part of what I enjoy about tanking is reducing the incoming damage to the party. I could not count the amount of times I have saved party members or entire parties from dying due to timely Reprisals and tank mitigations, which reduced the damage just enough to save them because they had vuln stacks or weren't topped off.

    What makes it a problem is when a tank blames the healer for not mitigating always. In parties today that is common thing I see and yet I am thinking, you know, tanks play a big role in this too...

    The tank mitigation was never an issue either, because we even had Divine Veil in Heavensward. The issue was in Endwalker when they added a regen effect to it, because now I randomly decide to do a healer's job for them and heal the whole party.
    Like I said before, I don't think party mit needs to be necessarily removed from the tanks. I just think that the party mitigation as a whole needs to be dialed back a notch, because the only other solution to balance out normal mode content is to just make things hit harder to account for it, but that would mean balancing the damage to that extreme if we are to keep every ability that does it.

    Now personally, I would like if they were to balance out to that extreme, but this is normal mode we're talking about.

    I mean lets take a brief review of what we got this expansion(minus healers).
    • Feint and Addle effect both types of damage, which means both can be applied for every aoe now. ([Physical/Magical:] 10%/5% and 5/10%, respectively)
    • RDM got Magick Barrier (reduces damage by 10%, increases incoming healing by 5%)
    • Warrior got Shake it Off buffed not once, but TWICE. (got healing, and then Regen on top of that)
    • Paladin got a heal on top of Divine Veil

    There's also (added before Endwalker but still exist today)
    • Reprisal (10% mit)
    • (PLD) Passage of Arms (15% mit), though this is a case by case basis if you aren't trying to snapshot
    • Dark Missionary/Heart of Light (DRK/GNB| 10% Magic mit)

    It's absolutely ridiculous how much we actually have at our disposal, what I listed doesn't even include what healers have at their disposal. While yes..it can indeed prevent players from dying if they have vuln stacks, the other end of "But if players don't have stacks" needs to be considered, because if you don't, even if you aren't geared it will barely even put a scratch on you, and with how infrequent raid-wides or heal checks happen just means player's will likely already have tools available for the next one.
    (3)
    Last edited by Zairava; 11-15-2023 at 03:46 AM. Reason: forgot to add formatting, some text edits