Quote Originally Posted by Zairava View Post
That is...incredibly one-noted. Different styles of healers have already existed for near a couple decades now. Pure Healer, Shield Healer, etc. Even in basic RPG's healers generally have spells for protection (such as protect and shell, for example). If there was only one style the population of healers would already be much, MUCH smaller than it already is.
It's not too much of a problem that healers can cast barriers because it's a team effort, but ultimately, a big part of what I enjoy about tanking is reducing the incoming damage to the party. I could not count the amount of times I have saved party members or entire parties from dying due to timely Reprisals and tank mitigations, which reduced the damage just enough to save them because they had vuln stacks or weren't topped off.

What makes it a problem is when a tank blames the healer for not mitigating always. In parties today that is common thing I see and yet I am thinking, you know, tanks play a big role in this too...

The tank mitigation was never an issue either, because we even had Divine Veil in Heavensward. The issue was in Endwalker when they added a regen effect to it, because now I randomly decide to do a healer's job for them and heal the whole party.