Quote Originally Posted by Jeeqbit View Post
I don't think this is true in Extreme and Savage. In the first Pandaemonium tier, I saw the entire party coordinating Addles, Feints, Reprisals, tank and healer mit, just to prevent wipes to simple raid-wides which were common without doing this. I've still seen how vitally important that is, even in the latest extreme trial, where I have seen a simple raid-wide dot wipe the party or simple phase changes wipe the party, prompting me to adjust my tank cooldown usage to help the healers out. The last phase can especially overwhelm the party if nobody gets the mitigation right.

I had not particularly felt like this was so important in the past. Sure I used Reprisal on aoes, especially aoe bleeds and sure healers were usually expected to have a shield up, but coordinating the mit to this extent with addles, feints and reprisals to prevent wipes felt ramped up to me and I am happy with this.
I didn't put this in the OP, but I am talking about normal mode content.

Raid-wides in casual content have never felt very threatening to be honest. The most threatening I have seen it is probably in normal raids on release day, but as soon everyone increased their item level, they became trivial.
It doesn't need to be, it just has to be threatening enough. A single raid-wide isn't a whole lot with just flat damage and no bleeds, but needing to keep the party up for 2-4 raid-wides that will kill without healers healing through it would be nice. I still think Zeromus handled it quite well in terms of single raid-wide damage with that one cast I forget the name of in phase 1

I disagree with this. The job of a tank is to protect the party. Tanks should have the responsibility for putting up barriers and mitigation. The entire concept of a barrier healer steps on tanks' toes, but the concept of tanks having regens on Shake It Off and Divine Veil steps on healers' toes.
..huh? Is this serious?

I didn't say they had to be removed, but how potent they are could be reduced.

I think the healing on Shake it Off and Divine Veil should go, yes...but tanks giving party-wide mitigation is not a mandatory feature. Party support of that nature should be on healers first and foremost lol.