Quote Originally Posted by mallleable View Post
I mentioned this in the 'boring dps rotations for healers' thread, but I wonder what it would be like if when a boss does an attack that also applies damage over time, that mitigation buffs/debuff no longer affect the damage over time component placing more responsibility on the healers. Overall I do think that mitigation buffs/debuffs are bit too strong/prevalent.
This is also a good point, regarding bleeds (or DoT in general), more bosses could use that imo. Doing that while reducing how potent our party mit(or debuffs) could serve to make healers more engaged with healing GCDs..maybe. Depends on the tuning.


Regarding the topic of tank swaps, not to derail the subject of the OP, but I do wish we had to tank swap more in normal mode content..I have fond memories of learning to do that via Ex-death back in Deltascape as a New player.