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  1. #1
    Player
    Runaes's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Runaes Aejr
    World
    Cactuar
    Main Class
    Samurai Lv 90

    Gunbreaker Limit Break

    This feels like it is possibly the worst PVP Limit Break in the entire game owing to a few factors:
    • The Limit break is an AoE effect, which means if the server tick says you aren't in range, your opponent doesn't get affected, so walking out of it is very easy.
    • It has no CC immunity despite being a channelled effect, meaning that the moment it starts, if your are CC'd you are unable to do anything until the CC wears off or the LB has finished channelling.
    • Gunbreaker has no other form of CC to combine it with. Meaning that there is no method to ensure someone is hit by it due to how long it takes to activate the actual stun.

    Instead of how it currently is, could we instead have Terminal Trigger as our Limit Break and apply an effect to Terminal trigger that gives us stacks of Relentless - letting us use them on Relentless Rush: a dash to a target that applies an aoe of Relentless Shrapnel.

    This should also fix a Gunbreaker's inability to actually chase a fleeing opponent thanks to their complete lack of CC in their normal kit.
    (6)

  2. #2
    Player
    Nightbreak's Avatar
    Join Date
    Nov 2023
    Posts
    1
    Character
    Arcia Nightbreak
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    i Agree with u it is the worst PVP Limit Break
    (3)

  3. #3
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    It's really not the worst limit break. Even within the tank limits it's not the worst. The fact that you can get cc'd during it is an oversight that they missed when they gave it a -25% damage taken rather than a cc immunity like Warrior has. Still, it has a timing to when you deploy it that matters much like any other limit break. You can't just fire it off at random and hope for a huge return. You see people holding limit breaks a lot too thinking they're going to get that play of the game moment only to never use their limit and lose the match anyway. Somehow people also miss that just like Dragoon, you can finish it early when necessary. Sometimes a damage stack and a stun are enough to tip the balance of an engagement. Which is totally worth it even if you didn't get that 3-5 player kill by yourself. What's more if you sync up your Limit with the overtime what's the enemy going to do leave the crystal and lose? Sacrifice a member and still lose? Stand together and die in a pile and lose? This limit break is super versatile you're just using it wrong. You don't need more cc you already have so much kit for being the dps tank.
    (3)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #4
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    588
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Feels bad when monk saves stun and enlightenment just for my Gnb lb.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I mean for a 60s chargetime LB that acts as a zoning tool with stat shreds its fairly alright especially when paired with Rough Divide for the movement speed and damage boost. Not every LB needs to have DRG/WHM level of impact.

    It really is an LB that plays better if you don't have to be the first to engage with it so they don't slam you with every crowd control known to mankind.
    (5)

  6. #6
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    769
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 95
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean for a 60s chargetime LB that acts as a zoning tool with stat shreds its fairly alright especially when paired with Rough Divide for the movement speed and damage boost. Not every LB needs to have DRG/WHM level of impact.

    It really is an LB that plays better if you don't have to be the first to engage with it so they don't slam you with every crowd control known to mankind.
    The point is there is no reason to pick GNB over WAR/DKR

    Even RPR does a better job in terms of being mobile/deal more damage/feels more tank and have an impacful AOE/Burst LB in Frontlines.
    (0)

  7. #7
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    WAR and DRK can't heal team mates when they feel like it and don't have nearly the mobility and damage that GNB does. Also, LOL@ the idea that RPR is doing more damage than GNB outside some weird Christmas land match where the enemy team stays bunched up and never targets them. If you think GNB is less tanky than RPR you must be one of those set it and forget it types with the junctions.
    (5)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  8. #8
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Maybe its just me but GNB LB just shreds. Its up all the time in every big moment, it does a ton of damage if nobody CCs you, and you can finish early for that sweet stun when you know the CC is coming.
    (5)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    The point is there is no reason to pick GNB over WAR/DKR

    Even RPR does a better job in terms of being mobile/deal more damage/feels more tank and have an impacful AOE/Burst LB in Frontlines.
    GNB overall is tankier with Tank Junction Nebula + shields as well as Rough Divide Heal Boosts than DRK and WAR without having any of the HP expenditure to gain value. They make for excellent point tanks and excel in drawn-out fights.

    To say there is no reason to pick GNB over WAR/DRK doesn't keep in mind that you can pair a GNB with a WAR/DRK. Picking GNB does not mean you will automatically not have another tank job with you.
    (7)

  10. #10
    Player
    Aubrey_A's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    60
    Character
    Aubrey Atalante
    World
    Exodus
    Main Class
    Paladin Lv 90
    Getting CC'd is annoying while you're in the middle of the LB I agree, but overall I think it's an okay LB. Sometimes all I want out of a GNB LB is to end it ASAP for the Terminal Trigger stun effect and damage, alongside Double Down for a quick 30k-ish or 40k-ish if in DPS junction (with rough divide's damage increase). We do realize that is:
    • In DPS junction about 80% of a range's HP, and a 3-second stun in just over 2 GCDs
    • Not in DPS junction at the bare minimum, half of every job's HP with a 3-second stun in just about the same amount of time

    I realize it's not that simple in the heat of battle, but in a 5-minute match where you can realistically have 3-5 opportunities to use that exact combo, I'm okay with it.
    (1)

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