Results -9 to 0 of 28

Threaded View

  1. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    778
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    GNB overall is tankier with Tank Junction Nebula + shields as well as Rough Divide Heal Boosts than DRK and WAR without having any of the HP expenditure to gain value. They make for excellent point tanks and excel in drawn-out fights.

    To say there is no reason to pick GNB over WAR/DRK doesn't keep in mind that you can pair a GNB with a WAR/DRK. Picking GNB does not mean you will automatically not have another tank job with you.

    Nebula depends if you can target another Tank or not DRK/PLD/WAR don't depend of enemy setup to do their work.

    "Excellent point tanks" against who? newbies in FL?, GNB doesn't have any form of CC (Besides limit break) can't protect your teammates or survive for long fights, in fact you are not even supposed to engage first because is so easy to shut a GNB who tries to open fights even SAM's have better chance to survive with Chiten ( at least people are afraid of even poking you) I mean your whole Limit break is fully counterable by MCH SC or MNK and that's sad.

    In FL right now are DRK>WAR>PLD>>>>GNB.

    Quote Originally Posted by Nickypooh View Post
    Gunbreaker's lb being a short timer and having good damage with a stun makes it pretty dang good.
    Not really, because all CC's has less CD than GNB Limit break.
    Sure of course GNB Limit break looks devastating if you have a DRK/WAR/AST party with coordinated attacks.

    But overall GNB is bad, can't make big plays alone and depends too much of your party/raid setup and how the enemy plays, want to use Nebula? sorry no Tanks in your range to target.

    DRK = Invulnerable / Pull and bind /Range damage / debuff
    WAR= Dive/stun/chain/slow/remove guard-debuff / cannot be CC etc.
    PLD = Stun / Protect / Invulnerable /Range damage
    GNB = One stun every 60 seconds if you manage to survive, no range options, no slow,bind or debuff (only lb)
    (0)
    Last edited by AnnRam; 11-23-2023 at 10:09 PM.

Tags for this Thread