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  1. #1
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Rongway View Post
    There are too many raid tokens and ex totems to just move them all over to the Currency tab. In their current state, they add no additional storage requirements to the character database because they are just items. If they were moved to the Currency tab the size of character data would increase quite a bit. If they want to add them to the Currency tab they're going to have to reduce the number of tokens and give older expansions' tokens the Poetics treatment. I described such an implementation a couple years ago in the UI forum:

    ... If we converted all the old beast tribes to an all-beast-tribe currency then we could have space in the currency structure to have all of the current expansion's beast tribes and current extreme trials...
    And crash the market on dyes and crafted ex weapons + remove all incentives to join a pf? No thank you. System is fine as it is (I agree on the currency tab: it would be a huge mess given how many totems and books exist). People just need make decisions, stop hoarding useless stuff and be more focused.
    (1)
    Last edited by Toutatis; 11-14-2023 at 05:56 PM.

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,491
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Needless inventory clutter, you say?



    /wringhands
    (3)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Toutatis View Post
    And crash the market on dyes and crafted ex weapons + remove all incentives to join a pf? No thank you. System is fine as it is (I agree on the currency tab: it would be a huge mess given how many totems and books exist). People just need make decisions, stop hoarding useless stuff and be more focused.
    Some of us are old school single player RPG players who have always hoarded 50 stacks of healing items and consumables along with backup and situational gear just in case we need it at some point... Even though we made it a point to find ways to not use it when it would have been useful... :P
    (1)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Toutatis View Post
    And crash the market on dyes and crafted ex weapons + remove all incentives to join a pf? No thank you.
    I addressed both of those in my original post.

    In re: dyes, it doesn't really bother me at all? There's still a daily limit on tribal quests, so at best it'll increase acquisition of some very specific dyes by 4x. I'll take that over wasting currency data on currencies I'll never farm again, because as it stands you can't really farm more than four of the many currencies at a time anyway.

    In re: incentives to do the content, my suggestion removes totems entirely for everything two expansions back or older, so if people want things from that far back, they have to farm them outright. Only extremes one expansion back would have a unified currency, and people would still have to complete each one once, so at worst it funnels people into whichever Ex is "the easiest" if all they want is totems, but this is balanced against the the lost opportunity to win immediate drops outright by doing the Ex they actually want items from. You can do MC.Ex 99 times for the R.Ex mount or you can just farm R.Ex and get it in maybe 10 pulls.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    alibutterfly's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Aniramil Edlothia
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yes. This is the hill I will die on, for this game. Any currency items should go in the CURRENCY TAB.

    From https://www.investopedia.com/terms/c/currency.asp... "What Is Currency? Currency is a medium of exchange for goods and services."

    In this game, if an item exists solely to exchange for some other item(s), IT IS A CURRENCY AND SHOULD GO IN THE TAB. This business about "just throw it away if you don't need it right now because it's easy to acquire later!" First of all, that's not true for all people/all items, and secondly, I value my time more than to throw away something that I spent time and effort to obtain. If they won't give us a universal glamour log with every item in the game available to unlock, then at least let me store all of my exchangeable currency items in the currency tab, in case I want to use those to get something to complete a glamour in the future.

    This game is goofy, on this topic. Why even introduce the currency tab all those years ago only to add such limited things to it in the time since?

    I'm also all for compressing the tokens per expansion, once that expansion is no longer current, as Rongway describes. They already do this with their tomestone system, so I would THINK it wouldn't be impossible to do this kind of thing for other content as well... but admittedly I'm not a coder, so what do I know.
    (1)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Regarding Key Items Tab:

    People always feel like that tab is extra inventory. It isn't. It's a visual representation of a checklist. As far as the game is concerned, those aren't "items". The game just has a checkbox either checked or unchecked if you have access to "thing X". I'm not even sure it has a limit. That is, if you somehow managed to fill all three tabs and get another item, I'm not sure what would happen - if the checklist has a cap or what - since every character has the ENTIRE checklist referenced on the backend. You DO have a limit of how many quests you can have at once, so it might have a limit like that, but it's not based on "slots" or "inventory" in the normal sense of the term.

    I think Yoshi P has even talked before about that and that being why those can't be converted to extra bag space, since they technically don't exist. Think of them more like a spreadsheet listing things your character is flagged to do (interact with quests) rather than items.

    In that sense, it's the same as your currency tab, where it just has you flagged as being able to do X thing Y times.

    I think given all that, it'd make sense to just make the totems currencies at this point. It's not like we don't add 3 new Tribal currencies each expansion. And they could make them like Tomes where, when the expansion was done, they all convert to "Reborn/Heaven/Storm/Shadow/End Totem" that you can use to buy any of the things from that expansion (with the caveat you have to clear the Ex before you unlock the things you'd buy with that Ex's totems). It would probably actually SAVE data/server resources to do that than keep the system we have now for perpetuity.

    (While they're at it, they could do something similar with Bozja stuff...because good god there's a lot of stuff, even ignoring the quest-only items and focusing on the regular inventory stuff like the Memories...)
    (1)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Regarding Key Items Tab:

    People always feel like that tab is extra inventory. It isn't. It's a visual representation of a checklist. As far as the game is concerned, those aren't "items". The game just has a checkbox either checked or unchecked if you have access to "thing X". I'm not even sure it has a limit. That is, if you somehow managed to fill all three tabs and get another item, I'm not sure what would happen
    One extra point of clarification: Key Items don't even have a designated number of "tabs." The apparent size of your Key Item "inventory" is entirely dependent on your inventory display settings. You see three Key Item tabs because your inventory is set to display fully expanded, so the Key Item tab simply stretches to fit the rest of the inventory display. With a normal inventory display, Key Items only has one apparent "tab."

    Which only further demonstrates that it is in no way typical usable "space," as the display settings dictate how empty it appears.
    (2)

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Renathras View Post
    (While they're at it, they could do something similar with Bozja stuff...because good god there's a lot of stuff, even ignoring the quest-only items and focusing on the regular inventory stuff like the Memories...)
    I wonder if it would be feasible to make a specific tab under the currency menu for this..It would be nice if obtained coins and Anemos/Pagos/etc. Crystals in a "Adventuring Foray's" tab, for example.

    Bozja also has Clusters, an exchangeable currency that you use when you're in the zones, so maybe they could do something like that? I feel like that would get incredibly bloated even when restricted to that content's zones, though.
    (0)

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zairava View Post
    I wonder if it would be feasible to make a specific tab under the currency menu for this..It would be nice if obtained coins and Anemos/Pagos/etc. Crystals in a "Adventuring Foray's" tab, for example.

    Bozja also has Clusters, an exchangeable currency that you use when you're in the zones, so maybe they could do something like that? I feel like that would get incredibly bloated even when restricted to that content's zones, though.
    I feel like part of this issue is the items in question are essentially enemy/duty drops. The items atm coming to mind that actually use that currency tab all come from some kind of vendor aside from MGP generated by consumable tickets.
    (0)

  10. #10
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    They won't do it because filling your inventory with junk makes you want to buy retainers. Simple as.
    (0)

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