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  1. #1
    Player
    fallingwithstyle's Avatar
    Join Date
    Dec 2023
    Posts
    12
    Character
    Sol Solaras
    World
    Exodus
    Main Class
    Paladin Lv 90

    QOL Suggestions for Dungeons: Remove Level Req for Job Abilities

    To further clarify:

    I have several characters at level 90, and because of how dungeons (duty roulette) currently works, I don't even use the majority of my abilities 60% of the time I am playing the game.

    On top of being handicapped most of the time playing, I get so used to playing without my abilities that I have to constantly reprogram how I play or handle fights.

    Recommendation:

    Players should have access to all the abilities they have unlocked for their job; then simply scaled accordingly.

    This would additionally get newer players more excited to reach higher milestones when they see ninjas summoning frogs, and paladins enveloping players in giant wings.

    Does anyone else feel this way?
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Welcome to the forums!

    We have this discussion three or four times a year. Here is one of my replies to the last time from Thread: For levelsynch to leave abilities unlocked and only synch stats
    Quote Originally Posted by Rongway View Post
    Compare: WHM Lv15 casting Stone for 140p vs WHM Lv54/synck15 casting Stone III for 220p vs WHM Lv90/synck15 casting Glare III for 310p. The difference between low level and max level in this case is more than double.

    Also keep in mind that even if you syncked the higher level player's actions down to the potencies that they should have at lower levels, each job learns new oGCD Abilities that insert into the rotation.

    A RDM Lv15 only has Jolt, Verslowspells, Scatter, Corps-a-corps, and Riposte. That means for trash they can only dualcast ST-AoE, they have no AoE Mana spender, and they have no AoE oGCDs. A RDM Lv90 can dualcast AoE-AoE, spend Mana on the AoE Moulinet attack, and use the AoE Contre Sixte Ability, and also have Fleche and Displacement for extra single target hits.

    A RDM Lv15 on single target only has Jolt-Verslowspell, a single melee Weaponskill for spending Mana, and Corps-a-corps. A RDM Lv90 can replace Jolt with Verfastspells, has a six step combo that includes three high damage spells, four oGCD free damage Abilities, a party damage buff, and an instant Combo Ready button. In the time it takes the lower level RDM to build up enough Mana for a single Riposte the higher level RDM can do an entire melee combo all the way up to the flower sword laser and in finishing that combo they'll already have built up half the Mana they need for the next combo.

    (I've used 15-90 to highlight the most extreme case but 50-90 would not be far off, as many jobs still lack their core actions at 50.)

    This means that keeping higher level actions in lower level content cannot happen without one of the following consequences:
    1. The higher level player's attacks would be very weak compared to the lower level player's, to account for the additional actions and trait potencies, which means the higher level player has to do far more work than the lower level player to put out the amount of damage expected at that level

      or
    2. The higher level player's attacks would deal damage representative of the amount of extra work their rotation entails and their damage contribution would be obnoxiously high, severely eclipsing the lower level player's contributions

    Further, the average player doesn't excel at their Lv90 job to begin with, so in case (1) many higher players would actually do less damage than expected and things would go slower on average. If the devs compensated for this, then (1) in general would also simultaneously be issue (2) for those players with higher skill at their jobs.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Addendum to Rongway's post, certain skills simply can't get scaled down without changing them mechanically, like Hallowed Ground, PLD attackspell healing, Bloodwhetting in general, Benediction, etc.

    Neither would it make sense to create such an expansive system for dynamic level scaling just so a fraction of players can feel happy to do the same button rotation from Lv15-90 if synced down. It takes way too many resources and time to do this with zero performance benefit.

    This topic has genuinely been regurgitated way too many times.
    (3)
    Last edited by Reinhardt_Azureheim; 12-22-2023 at 06:26 PM.

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by fallingwithstyle View Post
    To further clarify:

    I have several characters at level 90, and because of how dungeons (duty roulette) currently works, I don't even use the majority of my abilities 60% of the time I am playing the game.

    On top of being handicapped most of the time playing, I get so used to playing without my abilities that I have to constantly reprogram how I play or handle fights.

    Recommendation:

    Players should have access to all the abilities they have unlocked for their job; then simply scaled accordingly.

    This would additionally get newer players more excited to reach higher milestones when they see ninjas summoning frogs, and paladins enveloping players in giant wings.

    Does anyone else feel this way?
    There are many other players who feel the same way but there are likewise a lot of cons that have made SE decide to use their current system.

    If you want to spend more time using your full toolkit (or as much is available if you are still leveling a job), direct queue for content that is the appropriate level. You will still earn XP and tomestones appropriate to the content. If you're not looking for the XP or tomestones (perhaps you want to farm for glamour or a minion), do the content solo unsynced.
    (3)