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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Problem isnt Blue Mage. Problem is there isnt any dedicated endgame content to do Blue Mage with.

    The fact that they only included one new trial in Masked Carnivale which was just story relatrd rather than a new slew of challenges bothers the heck out of me. Granted that one new trial was fun but they dont make any more.

    Also I dont they made any new tangible rewards for doing Eden Savage on Blue Mage like a mount right? Yet another screw up.

    You know what would be fun? If they made a Blue Mage Deep Dungeon where you go from floor to floor obtaininh spells and surviving or have a seasonal event where they make hard versions of older content to do for rewards or literally anything.

    Thats the main issue here, they dont provide any meaningful endgame content for the job. Sure half of the fun of Blue Mage is the leveling journey and acquiring the spells but we lack that other half to make us give a shit about playing Blue Mage.
    I hold that the reward for doing Savages was quite dumb and poorly thought out. I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job, or if they play desynced bosses would just die too quickly.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja. Perfect playground for them to break things without being too OP compared to other players. Might need a few reasonable limitations to prevent a BLU-only meta developing (maybe you'd have to switch jobs when fighting Critical Engagements or Dungeons), but would have provided a lot of longevity for both BLU and that content since a very solo job like BLU would synergize well with grindy relic stuff.
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,481
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I hold that the reward for doing Savages was quite dumb and poorly thought out.
    Should be mounts from doing the other expansion raids too, rather than just an achievement.

    I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job
    Actually not though. Raiding on BLU is a unique experience because you don't necessarily all use the same abilities. One raid group might use a different configuration of abilities than another depending on their strategy. Healers can scale how many DPS vs heal abilities they have and so can tanks. It's the closest thing we have to skill trees in this game.

    Tanks actually seem to have to tank, in some cases using Diamondback constantly and not doing damage hardly at all. Healing involves actual casts, which brings you back to the ARR and Heavensward days unlike normal jobs where we have all these off-global heals.

    I think trying out BLU raiding is worth it for people who are unhappy with the current jobs and want it to be more like skill trees or ARR where GCD heals were a bigger deal.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja.
    Problem is that you are only meant to be able to kill Eureka enemies quickly if you have points in the opposite element. It is possible a BLU would interfere with that concept.
    (1)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by SeverianLyonesse View Post
    I hold that the reward for doing Savages was quite dumb and poorly thought out. I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job, or if they play desynced bosses would just die too quickly.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja. Perfect playground for them to break things without being too OP compared to other players. Might need a few reasonable limitations to prevent a BLU-only meta developing (maybe you'd have to switch jobs when fighting Critical Engagements or Dungeons), but would have provided a lot of longevity for both BLU and that content since a very solo job like BLU would synergize well with grindy relic stuff.
    I agree older lower level content should be open for Blue Mage at this point rather than keeping them locked from them.
    (1)

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by DPZ2 View Post
    I can pretty much guarantee there would have been weeping and wailing and gnashing of teeth if Blue Mage had become a "Real Job(tm)" in this game. No, you wouldn't obtain spells by experiencing monster methods, you would learn spells the way every other caster in game does ... (1) reach level X (2) ding! you now have a new icon on your bar for spell Y!

    Congratulations. At level 90 you now have 25 to 40 different spells and actions. Just like every other Blue Mage in the game, because a "Real Job(tm)" has to play the same for every player.

    No, you can't be a Healer or a Tank. You're a caster ... go do some DPS.
    You hit the nail on the head with how exactly Full Blue Mage wouldve gone if they did it. People would be even more frustrated with it.

    What we need is more frequent endgame updates for Blue Mage not this once in a blue moon update patch per expansion nonsense that does the barest of minimums.

    Lack of any new Masked Carnivale trial tiers, lack of endgame rewards for doing savage raids, lack of a new piece of content to keep the job fresh or have seasonal blue mage events where they remix older trials and raids for unique rewards. Limited jobs should be its own little game that is as relevant as the main MMO. Do we really not have a dedicated blue mage developer team in CBU3? I wish that was a thing because this is the reason why people feel so inclined in making Blue into a full job (despite the major downsides this would bring to it) because theres nothing else to do the job with.

    Lack of relevancy.
    (3)

  5. #5
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    415
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Blu is a tool. Use it as one. Destroy content for glam, achievements, orchestrion rolls, minions, etc.
    (2)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The point of Blue Mage is to be overpowered. That was its original design intent in FFV.

    It was originally a job that relied on meta knowledge with its first skill learned being called, "Learning."

    If you know how early you can acquire all BLU spells in FFV, then you can basically be Fantasy Batman and pull anything out of your utility belt and one shot or trivialize all of the game with it.

    For instance, in Galuf's final fight against Exdeath, if you are sufficiently leveled(40~50ish) and using a BLU build with every spell acquirable up to that point, it is actually possible for Galuf to never be reduced to 0 HP. This is not possible on any other job at an equal level, afaik.

    In FFVI the canonical Blue Mage is Strago, and the same thing goes for him as it does for BLU in FFV. If you know exactly where to get Blue Spells asap and know exactly how to employ them, then he can be OP busted without ever learning spells from Magicite. Of course, since Magicite and general magic are already OP in VI, you actually have to go out of your way to do that.

    The non-canonical Blue Mage in FFVI is Gau, because while his skill isn't dubbed blue magic, it's functionally the same albeit in a berserk state once you select the monster skill set he will use. If you know which monster sets are OP early, then you know which monsters to hunt for on The Veldt, and then you can get things like Gau using General Leo's Shock or Gau casting Tier 3 black magic for free endlessly. Or shooting lasers out of his face. Or missiles out of his eyes.

    Then we have the Enemy Skill materia in FFVII because FFVII characters aren't allowed to have unique skills outside of limit breaks... If you can get the Enemy Skill magic Beta from Midgar Zolom, then it will trivialize like the entire first two discs.

    Quistis only uses Blue Magic via Limit Break so... meh (don't get me wrong I LOVE HER).

    Quina is back to Blue Mage roots with being absurdly OP for all the same reasons mentioned above. Something something, level 1 Ozma kill?

    Khimarhi goes the jack of all trades route and is like half dragoon. I'm not aware if he can get OP as those mentioned above, but everything I'm aware of says nah fam.

    Then we come to the glorious FFXI Blue Mage... but is it really so glorious? Well, about that...


    Blue Mage was not available in FFXI until 2006's Treasures of Aht Urhgan expansion. It took the game by storm due to introducing spells that couldn't be bought and also required no questing. This meant they had to be gained through combat alone, and you simply had to see the spell get used on a target you had enmity on. The higher level the target, the easier the spell was to be learned, something a lot of people never picked up on, preferring to AFK against Too Weak to Be Worthwhile monsters and watch cat videos and flash cartoons on AlbinoBlackSheep.

    Many of its spells were physical and quick to cast, meaning Blue Mage could be very very active even very early, and it could often kill monsters rated Even Match to Very Tough depending on monster type and spell advantages. As it leveled it first gained the ability Burst Affinity, allowing it to make its magical damage Blue spells Magic Burst like Black Magic ( they can't without the JA). Then a little later it gained Chain Affinity, allowing it to skillchain and SELF skillchain with its own spells and weaponskills. So it became a job that could do Party Mechanic of Skillchain > Magic Burst by itself from level 40 onward.

    Keeping in line with its history it was allowed to use swords as a call back to FFV, and in FFXI they flavored it to used curved swords. This meant that Blue Mage in FFXI had relatively high melee damage capability outside of its magic, and was more or less as good at melee as some of the melee jobs when their JAs were down. Combine in its spells, and it was a real great damage dealer until it ran out of MP.

    This put it in awkward straits for the middle level ranges in parties that didn't want to wait on DD MP. Or even refresh a non-healer. So a lot of Blue Mages took up the Black Mage leveling options at the time of targeting beastmaster beastmen's pets. These pets would be the same level as the beastmaster, but have significantly lower HP, so they could be killed within a few spells. While not ideal, this meant that Blue Mage could actively level while still having a decent chance at getting a party invite. Once it was in the 70s, provided it had the spells, it could solo Imps in Caedarva Mire and many Blue Mages of that day would solo Imps to about Chain 2 or 3 instead of joining parties at all for both leveling and meriting.

    So then, how did it fare in Endgame? Well, not so well. It wasn't considered meta, though it had several options to deal consistent, solid damage, even at range. Its biggest claim to fame at the time was the spell Cannonball, which has a 24' or so range and also stacks with the THF job ability, Sneak Attack, while also having its damage be modified by Defense. This combo could be used to hit HNMs for big numbers or while they were being kited, and it also allowed BLU to do things like Zombie the Pandemonium Warden to keep it from Regening. (Zombie-ing being getting a raise and then attacking the monster over and over, the excessive range of Cannonball letting them keep it claimed longer and reclaim it from far away).

    Many of its best spells came from areas locked behind Chains of Promathia quest progression, which at that time was still level capped, so many BLUs never got their whole spell repertoire when the job was new.

    However, as the years went on, with the level cap increases, BLU would get new spells each time. And each time these spells would be rebalanced in favor of the higher levels. BLU burgeoned in power, and then when the level cap became 99 there was a big question as to whether or not it would keep getting new spells. Iirc, towards the start of Seekers of Adoulin, SE said they would give BLU one set of Adoulin spells but that would be it. But as it turns out, that was partially a lie, and BLU got more new spells even after that Adoulin set, though most of those spells would fall under the, "Unbridled Learning" category, a category of spells requiring the use of a JA by that name, considered to be so powerful the option to cast them had to be gated by a JA.

    Then for a time, BLU was the most powerful job in the game because it had access to everything. Capped magical haste by itself with Erratic Flutter and Mighty Guard. Power physical WSes, powerful magic builds, and powerful AOEs even. It still has all of this today, but some changes to the way certain monsters and spells work, and it has somewhat been whipped back into line. Sort of.

    This brings us to FFXIV's rendition.

    They said right out of the gate, that they wanted Blue Mage to have its iconic instant death and doom type spells, as well as its enfeebling and other things that don't all have a place in XIV's trinity system. They didn't want to pin Blue Mage to a distinct role, because it can do it all!

    It's very possible that they could have made it a caster that learns it spells via job quests that target specific monsters or memories. But they did not want to compromise its original vision. This OP superhero.
    There is no having that vision in a game that demands tight balance. Where people get upset if one DPS is leagues ahead of another. Leagues being like 4%.

    Yet this is also a game where the best combat content is in the raids and trials, and most of those require more than one person to perform their mechanics. The achievements are there to entice you to do it. All of these raids are actually incredibly easy on BLU. BLU is so powerful it can outright skip so so so so so so so SOOOOOOOOOOOOOO many of the mechanics of old fights. Particularly now. Though there are some notable exceptions if you're trying to bleeding edge them. (Like it couldn't skip Gavel in A8S until Stormblood spell line)
    (1)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,502
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    One of my biggest issues with it is that you can't even try to solo the log. It has to be done with others. Let us at least see if we can do it. Most we still wouldn't be able to due to mechanics unless they gave us some spells that would negate that. But there may be some where it's possible. It's supposed to be an overpowered job and is limited due to that. Let us be overpowered.
    (4)

  8. #8
    Player
    Luluya's Avatar
    Join Date
    Jan 2023
    Posts
    109
    Character
    Lutia Chassebel
    World
    Marilith
    Main Class
    Machinist Lv 80
    I wager the limitation is less about it being overpowered and more to the fact that SQE doesn't deal with (or doesn't want to) problem players that don't wear job stones in 30+ content, players that don't bother with job quests, frost mages etc.

    If they made it a full job but retained its spellbook we'd have the previous issues cranked up to 111%, with blue mages in your Duty Finder who have a poor setup of spells.

    They could at least let them do deep dungeons (with separate leaderboards, but thats a given considering they're already separated by job), and PVP with a preset kit of their most iconic spells turned into PVP actions.
    (3)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,335
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    It would be really nice if we could do the BLU weekly log solo as some sort of a challenge, since technically even with Basic Instinct on, it's still harder than with a complete party.

    Sadly, to get credit for the objectives we need a BLU only party (no, even if you unrestricted party + sync won't work)... it's such a missed opportunity, especially because outside of update patches it can take ages to assemble a single light party, and when you find other groups, most of them are just signing for dungeons with learnable spells.
    (2)

  10. #10
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    You thought wrong ig.
    (2)

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