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  1. #1
    Player
    chaotix69's Avatar
    Join Date
    Jul 2022
    Posts
    77
    Character
    Ash Kechum
    World
    Adamantoise
    Main Class
    Gladiator Lv 90

    I Thought BLU Was Made For Solo Players

    I’ll admit, i’m late to the party on this, but it just now hit me. I started getting into BLU and I really enjoy it. It’s been something fun I can work on outside of the usual grind for gear and progression through raiding. However, it was a huge letdown when I realized that most of the titles and even a mount are all locked behind completing some of the hardest content the game has to offer. I never got into savage raiding because I just never had the time to commit to being in a static. But to get all the good BLU achievements, you pretty much need one. It feels contradicting to what the whole “solo content” that BLU was pitched as. Sadly I don’t think ill ever be able to do it.
    (19)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    It stopped being about solo content the moment you hit Lv50 and wanted to obtain the first 49 spells due to the EX trial requirement back in 4.5.

    The content for solo players was the Masked Carnivale. The reason why BLU is limited is because they saw the need to make "game-breaking" skills which don't work in 95% of content, yet standard BLU damage rotation is pretty much just another Caster with some slight nuances - basically the devs forced a self-fulfilling prophecy.

    For what it is, 8-BLU raids are some crafty stuff, but tbh at this point I wish they would've given us a second job stone, call it "Memoires of the Blue Mage" that just acts as a standard Blue Mage kit with skills tied to levels and design more BLU sticks to work as normal weapons (with VIT).

    Instead, now we have the dread of another job receiving "Limited" status on the horizon. I really wish they'd stop.
    (31)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,770
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The Masked Carnivale can be done solo, spells can be learned solo, you can solo dungeons with Basic Instinct and the level 30 totems. It can 1-shot many things, such as FATEs, using spells such as Tail Screw or Ram's Voice + Ultravibration.

    But it does have party-related endgame content, yes. They went in the direction of creating lore that entire adventurer squadrons could enter dungeons as blue mages and fulfill the typical roles of tank, healer and dps using blue mage spells.

    You can PUG some of the raids involved for the Morbol but realistically this is more likely to be the easiest ones, T5 and A4S. The others can take multiple days, weeks or months of progression.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. 11-10-2023 07:06 PM

  5. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by chaotix69 View Post
    However, it was a huge letdown when I realized that most of the titles and even a mount are all locked behind completing some of the hardest content the game has to offer.
    Are these titles and mount necessary for BLU progression?
    (2)

  6. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hasrat View Post
    Are these titles and mount necessary for BLU progression?
    Depends what you see as progression.

    Levelling and learning skills? No. End-game progression for BLU? Yes, they are quite a mark to clear various fights for achievement titles & Morbol mount.
    (3)

  7. #6
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    You're not the only one let down, let me tell you. Like Reinhardt said, they forced a self-fulfilling prophecy. There was no merit to the idea that "Blue Mage would not work in XIV as it did in XI," for the very reason that the claim exists at all. To acknowledge that XI's iteration of BLU could not work in XIV is true, but we already know that. They're fundamentally different games. Anybody willing to both see and accept this fact would have accepted a less free-formed implementation of BLU as a full job, and those that wanted XI's version, well, I guess they haven't gotten the memo.

    The devs COULD have made it a full job, given it a set of starting-tier skills you learned through the job's initial story quests, and had later skills learned as you level with inspiration taken from characters met and enemies faced during MSQ encounters. The entire "how" of BLU could have been that the knowledge of abilities we've seen in our journey were always in our minds, and that the Soul of the Blue Mage and use of blue magic allowed us to recall these and wield them ourselves. The system of going out and learning from encounters in real-time wasn't necessary at all.

    For whatever reason, they refused to adapt the concept to the game they wanted to implement it into and left a hell of a lot of people very whelmed.
    (20)

  8. #7
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    It adapted fine to the game. It's just something different.

    Unlike this thread.
    (3)

  9. #8
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    330
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Whats really funny is they managed to force roles on it.
    (7)

  10. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mayhemmer View Post
    You're not the only one let down, let me tell you. Like Reinhardt said, they forced a self-fulfilling prophecy. There was no merit to the idea that "Blue Mage would not work in XIV as it did in XI," for the very reason that the claim exists at all. To acknowledge that XI's iteration of BLU could not work in XIV is true, but we already know that. They're fundamentally different games. Anybody willing to both see and accept this fact would have accepted a less free-formed implementation of BLU as a full job, and those that wanted XI's version, well, I guess they haven't gotten the memo.

    The devs COULD have made it a full job, given it a set of starting-tier skills you learned through the job's initial story quests, and had later skills learned as you level with inspiration taken from characters met and enemies faced during MSQ encounters. The entire "how" of BLU could have been that the knowledge of abilities we've seen in our journey were always in our minds, and that the Soul of the Blue Mage and use of blue magic allowed us to recall these and wield them ourselves. The system of going out and learning from encounters in real-time wasn't necessary at all.

    For whatever reason, they refused to adapt the concept to the game they wanted to implement it into and left a hell of a lot of people very whelmed.
    Highlighted the key points and I love everything about this post.

    The claim that they couldn't make it like XI confused the absolute kupo out of me because almost every single instance of Blue Magic existing in the FF franchise had a different method of spell learning. Kimahri had Lancet for Ronso Overdrive, Quistis and Quinna used Devour, some Blue Mages simply had to be active in a fight and not suffering from Blind, Berserk, Confuse or Charmed, another had to get hit by that skill (hello FFX-2 Gun Mage, worst nightmare). They could have done a FFXIV lore friendly version to design it into a normal caster job with its own quips and quirks.

    Which you perfectly described in that second thing I highlighted, literally what I said many years ago but I got treated like a Pariah back then.
    (11)
    Last edited by Reinhardt_Azureheim; 11-10-2023 at 11:20 PM.

  11. #10
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Jeeqbit View Post
    The Masked Carnivale can be done solo, spells can be learned solo, you can solo dungeons with Basic Instinct and the level 30 totems. It can 1-shot many things, such as FATEs, using spells such as Tail Screw or Ram's Voice + Ultravibration.

    But it does have party-related endgame content, yes. They went in the direction of creating lore that entire adventurer squadrons could enter dungeons as blue mages and fulfill the typical roles of tank, healer and dps using blue mage spells.

    You can PUG some of the raids involved for the Morbol but realistically this is more likely to be the easiest ones, T5 and A4S. The others can take multiple days, weeks or months of progression.
    Some spells can be learned solo. Even with Basic Instinct, Mighty Guard and Mimicry there are actually a handful of duties you need other people for due to mechanics I'm pretty sure.

    Even without that though, group BLU content outweighs solo BLU content. All solo BLUs get is the Masked Carnivale and being able to abuse Vibe Check. Meanwhile, even for levelling doing so in a group is encouraged. You level faster with other players, your dungeon grinds will be faster with other players, you can't solo BLU logs and pugging the BLU achievements is a nightmare. Even for learning spells, going into PF is advised because of how much faster it is. In dungeons you can vibe check each group of mobs instead of having to die, reset CDs and then vibe check the second w2w pack. In trials... it's just straight up faster. Castrum Fluminis is a 30 minute ordeal if you try to solo and one mistake sends you all the way back to start.

    It's strange though. I see a lot of people complaining about FFXIV needing to feel like a MMO and needing to have multiplayer activities, but then you see people wanting BLU to be mostly solo.
    (3)
    Last edited by NekoMataMata; 11-10-2023 at 09:46 PM.

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