Also another reason making it all equal wouldn't work, we'll still go for the easiest solution, I DO NOT put that much faith into the NA XIV comunity.This is true of any and all 'choice', though. If a job is badly underpowered, it becomes a "non-choice". If a job is actually/significantly overpowered, it makes those it competes with "non-choices". The same goes for content and their efficiencies. If a few significantly outstrip the rest, they become the only choices.
But that's not a reason, necessarily, to remove all choice and make everyone do A, B, and C in precise rotation, especially given that such starves queues for those who run ahead or behind without any other options to fall back on. Just as that's not a reason to have only one job per role.
That's just a reason to actually balance the damned choices. Which we should be doing anyways, regardless of whether it's just for Relics or for the broader game.
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