Quote Originally Posted by Shurrikhan View Post
This is true of any and all 'choice', though. If a job is badly underpowered, it becomes a "non-choice". If a job is actually/significantly overpowered, it makes those it competes with "non-choices". The same goes for content and their efficiencies. If a few significantly outstrip the rest, they become the only choices.

But that's not a reason, necessarily, to remove all choice and make everyone do A, B, and C in precise rotation, especially given that such starves queues for those who run ahead or behind without any other options to fall back on. Just as that's not a reason to have only one job per role.

That's just a reason to actually balance the damned choices. Which we should be doing anyways, regardless of whether it's just for Relics or for the broader game.
Also another reason making it all equal wouldn't work, we'll still go for the easiest solution, I DO NOT put that much faith into the NA XIV comunity.