Quote Originally Posted by Nezerius View Post
Huh? The NPC gave you a key item that could be used to show your relic's progress..
Just a hypothetical example. Though I had forgotten it was a key item instead of a space-taking item. (I had meant it to be an example of facing either either inconvenience or bloat, but had forgotten that it, unlike the spendable materials, didn't take up space.)

Though I'm not sure we could just Key Item-ize exchangeable/spendable items in order to thereby avoid item bloat for the actual Relic-specific materials/currencies/resources. Hmm.

While I personally don't think the previous relic's inventory bloat issues are as severe as you make it sound, I'd obviously welcome having relic-specific items being moved to a currency tab. That's just a straight up QoL change, no debate about it.
To be clear, my largest issue is just with the fact that unique Relic progression items means either relatively small choice sets (which still, and perhaps even more noticeably, require balance between those options) or the collective set of reward-bearing content must include rather large loot tables with varying drop rates for each to provide any further flexibility, which can then, yes, feel kinda bloated.

I therefore prefer simply using rotating and intervalic reward increases (e.g., "Light rotations" and to funnel player participation and, if needed, rapidly rebalance rewards. And, much like you mentioned, it's just a lot neater and more convenient to have slightly fewer and more obvious currencies in play that can also be more easily tracked.

They'd have to significant rework this tab to show a larger amount of currencies first.
Luckily, each time we added an additional currency, first with Wolf's Den then The Hunt and finally with ShB FATEs, it hasn't seemed to present any issue.

Personally, I'd like also to move the FATEs currency over to the actual FATEs pane instead, which would keep the pane from getting excessively tall even when adding the Relics section, but /shrug.