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  1. #29
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shurrikhan View Post
    This is true of any and all 'choice', though. If a job is badly underpowered, it becomes a "non-choice". If a job is actually/significantly overpowered, it makes those it competes with "non-choices". The same goes for content and their efficiencies. If a few significantly outstrip the rest, they become the only choices.

    But that's not a reason, necessarily, to remove all choice and make everyone do A, B, and C in precise rotation, especially given that such starves queues for those who run ahead or behind without any other options to fall back on. Just as that's not a reason to have only one job per role.

    That's just a reason to actually balance the damned choices. Which we should be doing anyways, regardless of whether it's just for Relics or for the broader game.
    I agree with this, this is a more nuanced approach, I just don't trust SE to take this approach. I also feel this is too systematic, it's like I'm opting into a system of the game with no real soul to it. Of the many issues I have with the EW relic grind, Hildabrande is very much one of them, it just isn;t fun for me, and yes this is subjective. But with this system SE will have to make a VERY compelling story to prop up everyone doing savage, ex or whatever else as a means to get our relic, the content still wouldn't feel memorable, it'll feel like another day in XIV because then we'd look at the state of the balance, the state of the games content, and if it was any fun when done for more then it's initial reasons.

    And yes one could, just improve it all, but if it were that easy I don't think we'd be here right now.
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    Last edited by strawberrycake; 11-13-2023 at 07:35 AM.