Quote Originally Posted by Nezerius View Post
I mean, you're the one who completely latched onto the tomestones part of my post.

A post in response to TaleraRistain, in which they suggested multiple options to obtain a relic. With said options being 1) obtaining items in specific content, or 2) purchasing items with tomestones.
Fair enough. My point, though, was just that whether players can bank ahead of new relic steps or not comes down to a very arbitrary design decision that, yes, XIV could as easily flip the switch on as leave settled. There's plenty else they've changed in that regard. Accessories used to be usable by all, to the point that players said they always would. Overnight, they weren't. We had a consistent inclusion of Exploratory Missions for 3 expansions in a row (Diadem, Eureka, Bozja). Then we didn't.

I.e., just because an issue exists under a current arbitrary circumstance does not mean that even tradition/stagnation-loving XIV must maintain that issue. As such the complaint seemed an odd one to me among a thread specifically on different approaches to Relics.

But alrighty. Let's say they likewise break the mold by adding a new granular currency, which they've only done once outside of the addition of PvP and Hunts. Instead of messing with any tomestones or thereby needing to correct any longstanding issues in reward balance for that broader system, we just add a new currency tab for Relics, complete up to 4 separate currencies therein for their different steps. In that way, again, nothing can be pre-banked, but we avoid the inventory bloat issues and don't have to return to Hyrstmill to ask how bright our light is glowing as not to risk overcapping a stage's progress, etc.

Personally, I would like that we could progress anything from anything, as with a revised tome system, but I'd be happy just avoiding the excessive constraints of Books or the item bloat of the HW Relic grind, myself.