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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nezerius View Post
    Hence why I noted "With the assumption that you're talking about weekly-capped currency being spent on relic progress -or- gear.", because your suggestion seems kinda confusing on whether you're talking about two or three currencies.
    What do we have now? Three types.
    • Basically Uncapped Non-Season Tomestones not limited to endgame -- Poetics.
    • Weekly-Capped Seasonal Endgame Tomestones -- currently called Comedy, but the name changes / a new tier is shifted in each time a new Savage tier is released (i.e., the start of each new 'season').
    • Basically Uncapped Seasonal Endgame Tomestones -- currently called Causality, though each new season the former Weekly-Capped Tomestone is degraded into its position.

    How many are there between "Poetics, Uncapped Seasonal Tomestones, and Weekly-Capped Seasonal Tomestones". Three types. The same three types.

    The differences are merely that you'd buy old levelcap gear with Poetics, too, now, while the Uncapped Seasonal Tomestones would just be used on Relic progression, while Relic progression in turn only uses that currency, and the Uncapped Seasonal Tomestones would be new with each season, rather than just the previous capped tomestone being degraded to its position.

    Done. Players would no longer be able to bank currency ahead of a new Relic stage, all without having to demand handfuls of inventory bloat or inflexible tasks.

    At that point, all that is needed is reward balance enough to give players actual choice in content, which is something we'd want regardless of the inclusion of Relics.

    That's basically the current system, with Poetics moved to be more important, while adding a currency that's basically "dead" for the first half of an even-numbered patch. Unless you mean the uncapped relic currency will be added before the actual relic step is made available (in the x.x5 patch), which would kind of defeat the point of the change. It would just give players a 2 month time window to farm up relic currency, which would again remove any choice on how one would work on their relic.
    Then just start the Relic quests with the launch patch. Why would you not, anyways? They'd be using an independent and singular currency; the devs would be free to increasingly ramp up the rewards pace as the season edges along if they so please.

    All this is besides the point, though. Again, all that matters is that it's simply a singular, intuitive currency. Call it Light. Call it Essence. Call it Magia. Call it SparklePopPower. Or keep it a core, easily found currency as per tomes. It doesn't matter what the name is or what tab it falls under long as it can't be pre-banked, which can as easily be prevented whether it's "Tomestones of X" or "Relic Points".
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    Last edited by Shurrikhan; 11-12-2023 at 05:22 PM.