Quote Originally Posted by Shurrikhan View Post
Only under the way tomes have been handled so far, but that's not something we need to continue.

We could as easily make room for a currency used only for Relics by just using Poetics on everything but said Relics and our Weekly-capped gear purchases, likely with their cap raised to 9999. Voila, we're then free to start each season with a fresh weekly-capped amount (spent on neither-much-grind-nor-difficulty-required means of progression) and a fresh non-capped amount (spent on Relic progression).

We'd still be free to gate how far one could go with those relics at/until a given week, with players then be able to progress the Relics for additional jobs accordingly.

Similarly, we don't have to leave Hunts and Expert Roulettes the only particularly time-efficient ways to get our weekly tomes. It's a current circumstance, not a design constraint.
A change like this would essentially force people into the "grindy" option (fresh uncapped currency) if they want to be able to purchase weekly-capped currency gear. With the assumption that you're talking about weekly-capped currency being spent on relic progress -or- gear. That doesn't really sound like a fun choice to make.
It would also require SE to actually release relics during the initial major patch launches (x.1-x.5). SE loves spreading out patch content too much to pull it from the x.x5 patches, leaving players with 2 months to stack up however many currency they'd need to hit the cap of either form or currency.

The question of "Why do relics need this alternative?" remains. There are low-grind alternatives to obtaining weapons, with crafted weapons, EX trial weapons, and tomestone weapons obtained through clearing the last floor of the current raid for 4-7 weeks.