Quote Originally Posted by TaleraRistain View Post
Why worry about all that? Just let people have the choice if they want to do a grind or they want to have an easier path. Same reward. Those who want the grind can do the grind. I'd definitely go down that path because I find it fun. And then those where the current tomestone setup works can choose that path.

If the issue is staying busy, there's no need for separate paths. It's only when someone wants to exclude others from it as "less deserving" that you have a need for something like that.
There are people who want something that requires a lot of time and effort to earn. If you have an alternate route to get there that's considerably faster and easier, even if you are willing to take the harder road for the sake of fun, the fact that you could've just taken the easy route does not make that choice feel good.

Imagine if we took The Necromancer title, and made it so that if you complete floors 51-60 of Palace of the Dead 50 times, you get the title. You still get the title if you Solo Palace of the Dead all the way up to floor 200. Do you think someone earning the title the hard way would feel good about that? There is a level of prestige to it because it's hard to obtain. If you can otherwise just have it handed to you for little effort, then what's the point? Or what about if we spun it this way. Let's say you sell toasters for a living, and your boss promises you a bonus every month if you're able to sell over 300 toasters that month, but he'll also give that bonus to anyone who clocks in on time every day, and those are the same bonuses and do not stack together. How enthusiastic would you be about trying to sell 300 toasters?

That's why the suggestion I'm talking about involves having a cosmetic reward for the grind. You can get the stats with ease, but the particle effects are the reward for going beyond and doing something more than what was asked of you.