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  1. #1
    Player
    Mitzahel's Avatar
    Join Date
    Nov 2023
    Posts
    11
    Character
    Angel Light
    World
    Hyperion
    Main Class
    Dancer Lv 86

    QoL Archer/Bard Gameplay Rework - A small or big tweek are welcome

    Hello, I want to suggest some changes for the bard class in the game.
    I don't know about you, but I've always played with bow classes and felt a sense of satisfaction at being able to have movement, fast attacks and dodges in the class. Filling your archer or ranger fantasy with movement, fast attack speedy and lethal attacks.
    Unfortunately, I can't feel that satisfaction or desire with the current archer and bard class scheme in-game.
    I think one of the big problems with the ingame class is how stale and stuck its animations are at the moment. To that end, I'd like to suggest a few qualities of player life emphasizing the archery theme.

    01° Reduce the activation and attack time of common skills like Heavy Shot and Burst Shot. Instead of the archer taking too long to load an arrow, why not reduce this loading time to something quick and constant?

    02° A change of gameplay with a focus on fast and constant auto-attacks would be interesting. It would increase the overall damage of the class and we would still have the skills to activate at their recharge times.

    03° A dodging and rolling skill would be welcome. Something that would allow the player to constantly move away from mobs/mechanics. Perhaps something like the Dancer's En Avant skill. Something like three charges and on the last free directional roll, a guaranteed Skill critical hit. This would make the class more agile and bring a certain new mechanic to the gameplay.

    04° A basic rework of the Archer class is welcome. Archers don't have many skill combos and I believe they have a lot of "loose" skills in their kit. Skill combos with short or instant action times that combine with each other would be great.

    05° I also believe that bards need to improve their playing style and mechanics. We know that their music needs an increase in damage and the class in general needs more fluidity, quality of life and good mechanics that emphasize the fantasy of playing a bard. Why not be able to play the harp, piano, drums, flutes, guitars and have global effects on the team when charging skills? How magical would it be to have a bard playing the harp in a savage raid while promoting healing, positive effects and actions to team members while giving damages to the mobs and boss monster? Debuffs to enemies are also welcome, of course!

    What about you? What rework ideas do you have for archers/bards in the future?
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    Last edited by Mitzahel; 11-09-2023 at 08:51 AM.