Quote Originally Posted by Renathras View Post
It really isn't this, though. Have you see this thread: https://forum.square-enix.com/ffxiv/...mplex-DPS-kits

You posted in it, but have you followed the discussion?

A lot of those people aren't posting in this thread - I can't really blame them - but are healer players talking about how they don't want complex DPS kits, they want to do more healing. Many of them seem not to want any more healing buttons at all (another coin in the "Ren isn't alone" bucket). None of them are arguing for healing to be braindead. Quite the opposite, they want healing to be the part that is challenging.

I know your opinion there - but novice healers won't be able to clear 4 mans - yet this is what a lot of healer players want. Besides, we can keep 4 mans as braindead as they are now, "but we'll be bored"; you'll get over it, there are other ways of grinding tomes. Regardless, it's clear there's a hunger for healing kits to be what are more interesting, not damage kits, and for encounter design to be changed. A lot of people there are saying what I do all the time, that the solution has to involve encounter design changing and giving people more opportunities to heal.

Feel free to tell them they're wrong, I guess.
Care to explain how they won't be able to handle a couple more dps buttons to make the healing downtime there will always inevitably be more entertaining then? How they won't get over that, despite still being able to glare/broil/etc. spam and ignore the rest if they so chose? Even in EX healbots can be carried doing almost no dps at all by a competent group.

It's not "balancing to the absolute bottom", it's "Can people clear the content right now? For all the people that answer is 'Yes' for, post-change, those people should be able to clear content playing the way they do today. This ensures no one is being 'hurt' and that the change is not only net positive but ONLY positive having not cost or drawbacks to consider or weigh or make allowance for". If at any point that statement becomes untrue, then that means there is actually a cost to the proposed change, and that cost must be addressed.
They will still be able to clear normal mode content just fine even if the healing was more demanding like it was in the past (which, ironically, was also the period they handled more dps tools). There's also the matter of the overwhelming amount of time spent using glare/broil/etc even inside the high-end content. I also hold the belief that healers currently have too many tools at their disposal. Especially in groups with two of them, it's honestly a detriment how hard they can trivialize any incoming damage.

I will repeat what I ever will say. Stormblood was the time period they hit that perfect middle ground.