Oh, I just saw what you posted above.
Didn't see anything about Quickened Aetherflow there. Setting that aside:These assume Broil 5 is a thing, and that it is 300p (names WIP).
Biolysisis: 30s duration, 35p per tick (total 350p)
Mias-malady: 1.5s cast time, 24s duration, 100p on cast, 30p per tick (total 340p)
Shadowflare: Instantcast, 100p AOE centered on enemy. Drops a puddle under enemy for 15s (limit of one puddle), 50p per tick. Total 350p per enemy. Due to numbers, it's a gain to upkeep in AOE, instead of just using AOW.
Ruin 2 being Miasma here shouldn't be a problem as it...would be literally the same thing with the same use case. Swaping the cast time for instant and making the potency more on the initial damage preserve's Ruin 2's current use, but the DoT now gives you a judgement call on if you might choose to shift the refresh to accommodate movement and a priority system of whether you should use Bio, Miasma/Ruin, or Swiftcast for movement, depending on the situation. It still has the 24 sec refresh for optimal use, so that's no different, yes? That still allows the same "downtime filler".
Likewise, replacing Energy Drain with Shadowflare would do the same thing, pacing out damage more than making it a "dump all in burst" situation and actually requiring more thought to use. The other problem is SCH is the healer with the most button bloat issues, so what will you remove to add new buttons?
Though I'm more in the line of general complexity, I don't think Ruin 2 having a DoT is too terribly more difficult and it retaining its current use...that just seems like a good addition to me.
The first thing I saw for SGE is changing the MP costs of everything...which sounds like a pretty significant change..?
I guess my thinking on this is that WHM isn't about "big slow turrety nukes" in......uh...ANY Final Fantasy game, come to think of it. They tend to have Holy for that and nothing else.
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As for the gap:
It's why I called it a proxy. There will not be any "this is how hard it is to optimize" gauge or metric on any website for any Job. That's why those bars make good proxies for it. They capture how punishing failure is, but ALSO how difficult it is to optimize.
But speaking more specifically, how hard IS IT to optimize WAR? The opening is incredibly straightforward, and the priority system is really simple as well. You don't really optimize Infuriate use, you just (a) prevent over capping and (b) use charges in burst. The "using a Beast Gauge skill reduced Infuriate CD by 5 sec" isn't really something you DO, it's something you react to, and in practice, is just "Infurate has a 30 sec CD" or whatnot based on average Beast Gauge use. The extra oGCDs are likewise "use in burst" (Upheaval and Onslaught) with the caveat of saving an Onslaught if you know you need it elsewhere in the fight, and WAR can weave in between all of its abilities (2 between most, only 1 for Primal Rend, I believe it is?, due to the animation lock).
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"anyone here" - No, you and people who think like you. There are others here that might disagree. In any case, I didn't say they were easier or WHM was harder. I said using the best proxy we have, WHM is actually harder to optimize. But again, it's a proxy. The takeaway is that they're roughly comparable, or alternatively, not too far apart. Especially comparing something like WHM vs BLM or WAR vs MNK.
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I'm thinking more like 1%, not 3%.
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The reason for using Thaliak IS because of the discrepancy - we're talking about changes that affect the entire playerbase, not just Savage raiders. That's why we have to look at the entire playerbase, not just Savage raiders. And I DID use P9S as a counterpoint...and noted that the bars are even SMALLER there, did I not? That the result of looking at Savage is that the gap actually gets SMALLER, not larger, for WAR (also WHM, but WAR gets smaller still). I used both so that both arguments could be addressed.
/sigh
Well, again, clearly you don't think they're good ideas because you don't do them. But for the record, you try to call me out on them all the time and, as I often point out, do so wrongly. So it's less I'm a hypocrite and more you want me to be a hypocrite and insisting I am. But regardless, even if you believed it was true, doing so all the time IS heckling.
Likewise, I rarely (if ever) say my opinions ARE FACTS. I will list numbers and things, those are facts, and I will discuss things (where I neither state they are facts and often hedge on them - for example, pointing out the bars on the abacus are a proxy for optimization, but not optimization itself...something I WOULDN'T do if I was stating my position as fact or trying to mislead people). And of all of us posters on the healer forum, I'm one of only a few (about three I can think of) that ever HAVE outright owned up to mistakes, and have done so several times. Each time, instead of a "fair enough", I get badgered even more for it, and people bring it up in some cases years later to keep badgering me about, meaning if I didn't own up to them, I'd actually be better off since you wouldn't be able to say "remember that time you admitted you were wrong?!", yet I still do it anyway when a mistake is outright wrong. In fact, sometimes when doing it, I get harassed for not doing it "good enough" (if you want to mention the dungeon running thread where my REPEATED tries to get it right were met with "You refuse to admit you're wrong!!" even though I was doing so and trying to adjust to what was correct. I was harassed EVEN MORE for admitting to not being correct in a "you can't do anything right, not even admit you're wrong" way!).
...contrast this with the way that _I_ behave: If someone makes a mistake, EVEN IF they initially double down on it, if they at any time own up and say so, I say "Fair enough, moving on". I don't hold it against them, and I never bring it up again. I have on one occasion brought up things from the past in a lump, exactly to point this out, and instead of getting the point, everyone attacked me for it. The same people that never call out anyone else doing so. Double standards abound. But FOR MY PART, if someone does own up to something, I actually do the mature adult thing and let it go. And I certainly don't bring it up to other people in other areas of the forum to try and discredit people, nor do I keep a list or running tally ready to pounce on people at a moments notice to discredit them.
When I do get things completely and verifiably wrong, I do say so. This is again a problem that I often don't, but you want to interpret it as, when my position is correct based on interpretation/point of view (that is, when the thing being argued isn't fact or has room for interpretation; yet even some of THOSE cases do I say that I could see people seeing it as wrong and will amend my statement to be more accurate).
But it doesn't matter, does it? Even if I started doing things to your perfect liking from now on, you'd still try to hammer me with those things. So it changes nothing either way. Hell, you even still say I never admit when I'm wrong when I've outright done so several times. So reality isn't relevant to your viewpoint on this matter.
Moreover, you don't police anyone else's viewpoint AND you started doing this to me before I posted my sig, meaning it wasn't triggered by the sig in the first place, you just wanted to call me out for things in general, especially when in threads with people that weren't part of our typical discussions to alienate them from my posts and perspectives - an ad hominem fallacy.
Regardless, it's still heckling, and it still derails threads and breaks up good faith discussions every time you do it, and yet you do it over and over again, no matter how many times this is pointed out to you, leading me to think that is your goal since it would be very easy for you to just...not...do that.
But let's stop this, shall we? Take what last word you want, I'm going to move on now. With that out of the way...
I agree downtime will, which is why I think the solution is some part more buttons (for some Healer Jobs) and some part just making things that interact better. For WHM before, I suggested a 3xGlare Holy Might to breakup the rotation. For SCH (when not suggesting going back to SB), I proposed things like having Energy Drain on the Faerie Gauge, having a Miasma/Ruin 2 hybrid for another DoT, and some mechanic to spread them. Those are things to address that downtime.
I think the issue here is what would prevent someone from being bored. One person's bored is another person's about right, and one person's exciting is another person's overwhelming. How do we thread that needle?
My proposal is to have different Jobs at different levels of complexity. This is what literally every other role in the game does right now. No other role has all their members equally high complex, equally hard to optimize, or every constituent Job "easy to learn, hard to master". None. Instead, they have a spread across their constituent Jobs, and people are allowed to pick and gravitate to the level of intensity, complexity, or simplicity they like personally.
That way, if there's a Tank that wants more intensity, they play GNB instead of WAR. A DPS goes BLM instead of SMN. And if they don't? Then they go with WAR or SMN. And if they want something in the middle? They go with those options (PLD/DRK or RDM). And this somehow works for EVERY other role in the game. It should work for Healers as well.



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