Quote Originally Posted by Jade_Tyrant View Post
This is the reason I personally don't want them merged. Being able to throw out both skills in the same weave window is very nice, since they have a 4 second duration on part of their mitigation and dual tank busters are usually hitting both tanks at the exact same time. The small delay on re-using the skill would make that much more difficult (if it'd even be possible to do without clipping). If it ends up happening regardless, it's not the worst thing in the world, but I'd rather see other skills get changed/merged before merging those two.
another reason why I want intervention changed is because Intervention is just a annoying skill the rampart/sentinel giving 10% or the value is just worse makes no sense, The animation looks awful for intervention too, so getting a better one (aka holy sheltron) would be much wanted lol.

I think you can merge both skills relatively easily with 1. making the CD 1s, 2. making it so you cannot apply sheltron under your own Sheltrons effect (aka prevents you from accidently using it twice on self).

I think PLD should get many skills merged though Sheltron/intervention is a example, I think abilities such as holy spirit and circle can also be merged. I think in general Paladin needs a second rework coming into 7.0 because what can they really add to the job? Not a lot in my eyes, it needs a decent sized rework to even really fit the game, but as it's a non-dps job I wouldn't expect a rework, most likely they're just going to remove shield bash and cover and that's the way of reducing "bloat" (fyi I think cover needs to be buffed, out of gauge, shield bash should actually be a ogcd like pvp, but I doubt... I like PLD's actually using their shield though).