Hello,

I often invite new FFXIV players to my linkshell and the biggest complaint by all of them is there is little or nothing at all for them to do, the limitation of leve allowances leaves them to constantly kill enemies for xp. Which is also very slow and tedious. Most of them don't want to bother crafting or gathering until later on if at all.(regardless of how addicting gathering can be at times)

The biggest factor that determines if people stick with an MMO or not, is how quickly can they get into the game and start doing stuff.

I agree with them that there needs to be more content for people to do at all level ranges of the game otherwise people may not feel like this game is for them since almost every other MMO I have seen has content for all level ranges in the game.

I was speaking with friends about some content we liked in MMOs and I was reminded of some content I have seen in LOTRO(Lord of the Rings Online) called Skirmishes.

Its battle-related content that was unlocked at a fairly low level(level 20 I believe).

It basically was an instanced battle against bandits, orcs or whatever else and it involved either defending an area or attacking one and retaking it from the enemy(shire, bree and other areas like that in the LOTR areas).

These were all instanced so it didn't interfere with everyone else. They also dropped rewards and granted XP. They could also be done as much as you liked. They could be done solo or in a group, the higher your level got the more you needed help from other players since the enemies got stronger.

As you leveled up you were able to unlock more and more and all of these rewarded you with points you could buy gear with in the end, they also dropped gear you could use or sell.

The best part about these is they scaled with your level, enemies got stronger sometimes enemy types changed becoming a stronger one and all the drops increased as well in terms of the level requirements, stats and so on. They scaled to the highest level player if I remember correctly so they would always be a bit of a challenge for a level capped player

The only thing is with FFXIV's current setup they would have to remove the ability to change classes inside so that people couldn't abuse the system to farm rewards.

This I feel is a good alternative to the very boring and bland system we have of leve quests and xp parties. It will give lower level players something to look forward to sooner. It would also give more stuff for the rest of us to do as well and lead to a road of content for everyone to do.

Maybe even add some sort of NPC factions related to them or something of the sort.

So long as we have more stuff we can do for even the lower level players it'll be better. Them having stuff to do is just as important if not more important then level capped players to have, since its them that will help the game population grow, not the people with everyone at level 50.

One very important aspect of MMOs is having content people could do with a large group, yes. However at the same time its very important to keep content you could do with just a few people, the ultimate goal is to keep as many people as busy as possible to keep them subscribed and help the game to grow. To do this we need more content you could do successfully with just 4-5 people.